Thread: wtf is wrong with my gems?

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  1. #1 wtf is wrong with my gems? 
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    i don't know why they look so ugly, but I have no idea how to fix this.. lol
    and this happens with all gems, not just dragonstones.
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  2. #2  
    Registered Member Ombra's Avatar
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    What revision is this occurin on?
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  3. #3  
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    Try packing new models for them, otherwise it's probably an issue with your model header.
    [Today 01:29 AM] RSTrials: Nice 0.97 Win/Loss Ratio luke. That's pretty bad.
    [Today 01:30 AM] Luke132: Ok u fucking moron i forgot i could influence misc.random
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  4. #4  
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    Quote Originally Posted by Professor Oak View Post
    Try packing new models for them, otherwise it's probably an issue with your model header.
    care to help?
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    Registered Member Ombra's Avatar
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    If its an issue with your model header than it'd affect more items than just gems.

    Dump the models from a cache in which they work fine then overwrite them in your current cache.
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  6. #6  
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    Quote Originally Posted by Ombra View Post
    If its an issue with your model header than it'd affect more items than just gems.

    Dump the models from a cache in which they work fine then overwrite them in your current cache.
    how do i target JUST the gems?
    it's loading 129 btw
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  7. #7  
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    ItemDef.java , find the forId/lookup method. Should be a switch for hardcoding of items.

    Add something similar to:

    Code:
    case BROKEN_GEM_ID1:
    case BROKEN_GEM_ID2:
    //.... add more cases
    System.out.println(itemDef.modelId); //modelId might be called inventory_model or something else.
    break;
    Now when you spawn BROKEN_GEM_ID1 it will print out its model id. Download the 131 data released, go into index1 and find that model id. Drag it to a new folder. Repeat this until you have all model ids for all of the broken gems and then just pack the new models into ur cache.
    [Today 01:29 AM] RSTrials: Nice 0.97 Win/Loss Ratio luke. That's pretty bad.
    [Today 01:30 AM] Luke132: Ok u fucking moron i forgot i could influence misc.random
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  8. #8  
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    Quote Originally Posted by Professor Oak View Post
    ItemDef.java , find the forId/lookup method. Should be a switch for hardcoding of items.

    Add something similar to:

    Code:
    case BROKEN_GEM_ID1:
    case BROKEN_GEM_ID2:
    //.... add more cases
    System.out.println(itemDef.modelId); //modelId might be called inventory_model or something else.
    break;
    Now when you spawn BROKEN_GEM_ID1 it will print out its model id. Download the 131 data released, go into index1 and find that model id. Drag it to a new folder. Repeat this until you have all model ids for all of the broken gems and then just pack the new models into ur cache.

    where do i download the 131 data?
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  9. #9  
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    Quote Originally Posted by zayuhh View Post

    where do i download the 131 data?
    https://www.rune-server.ee/runescape...data-maps.html
    Index1 contains the models
    [Today 01:29 AM] RSTrials: Nice 0.97 Win/Loss Ratio luke. That's pretty bad.
    [Today 01:30 AM] Luke132: Ok u fucking moron i forgot i could influence misc.random
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  10. #10  
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    Quote Originally Posted by Professor Oak View Post
    the files i need in index1 are just "file" format, my models in my cache are .dat? can i get some assistance? D:


    ------ nevermind that, i figured this part out, just unsure how to implement the fix now.

    i repacked my gem models with proper ones- the problem still exists. what's the next step?
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