Thread: Editing embedded interfaces?

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  1. #1 Editing embedded interfaces? 
    Owner/Dev Great Kourend
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    http://prntscr.com/eba5rj

    How do I edit this? The Interface on the right side is 9 (24) so '24, 9, "string"' can change that one, but I can't figure out how to change the array one.
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    What?
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    Quote Originally Posted by Kris View Post
    What?
    How do I edit this interface? The interface is #24, however none of the childs seem to be connected to the brothers names.

    Also how do I move an interface?
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    Send text on a certain component of the interface?
    Moving an interface is more of a complex task. All interfaces have set dimensions and locations at which they appear. You'd basically have to modify it client-sided in order to be able to situate it where you prefer. Or create a new interface in the location you wish.
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    Quote Originally Posted by Kris View Post
    Send text on a certain component of the interface?
    Moving an interface is more of a complex task. All interfaces have set dimensions and locations at which they appear. You'd basically have to modify it client-sided in order to be able to situate it where you prefer. Or create a new interface in the location you wish.
    The only child that seems to edit anything is 9, over 10 and it crashes the client.

    Children 1-8 don't seem to do anything nor does 10.
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    Quote Originally Posted by natesg View Post
    The only child that seems to edit anything is 9, over 10 and it crashes the client.

    Children 1-8 don't seem to do anything.
    What exactly does child 9 edit?
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    Quote Originally Posted by Kris View Post
    What exactly does child 9 edit?
    the part on the right "Rewards potential"
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    Alright. The text @brothers should be modifiable as well. How exactly do you send replacement text on that interface?
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    Quote Originally Posted by Kris View Post
    Alright. The text @brothers should be modifiable as well. How exactly do you send replacement text on that interface?
    Code:
    player.getActionSender().sendString(24, int, "text");
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    That's odd. I mean if that packet doesn't affect it, are you even sure it's handled this way in RS?
    Perhaps there's a varp that simply strikes a certain brother out or recolours it or puts a marker or whatever by the slain brother when sent? Perhaps you simply hide the component? I don't know.
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