Thread: [718] Stat Spy interface.

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  1. #1 [718] Stat Spy interface. 
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    Hey i'm trying to find Stat Spy, been trying to look for it for a few days now but nothing :/, can anyone let me know any information on stat Spy.
    I'm working on all the Lunar Spells
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    Quote Originally Posted by Falconpunch View Post
    Player.java buddy. find init() or something like that and find where it adds the starter and do what someone mentioned above (Although an int is 4 scrublords)
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    523. LMK if you need any help with lunars, I've got all of them implemented on my 562.
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    Quote Originally Posted by Kris View Post
    523. LMK if you need any help with lunars, I've got all of them implemented on my 562.
    Thank you. still doing these ones:
    Restore Potion Share.
    Leather Make
    BoostPotion Share
    Bake Pie.
    Hunter Kit
    Dream
    Magic Imbue
    Disruption Shield
    Spellbook Swap
    StatSpy (Doing now.)
    Veng other (did group)

    so if you have any anims/gfx that would be wonderful.
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    Quote Originally Posted by Falconpunch View Post
    Player.java buddy. find init() or something like that and find where it adds the starter and do what someone mentioned above (Although an int is 4 scrublords)
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    Quote Originally Posted by Loyalty_ View Post
    Thank you. still doing these ones:
    Restore Potion Share.
    Leather Make
    BoostPotion Share
    Bake Pie.
    Hunter Kit
    Dream
    Magic Imbue
    Disruption Shield
    Spellbook Swap
    StatSpy (Doing now.)
    Veng other (did group)

    so if you have any anims/gfx that would be wonderful.
    Restore pot share / Boost pot share:
    Animation: 4413
    Graphics: 728

    Leather make - Didn't exist in 562, unknown.

    Bake pie:
    Animation: 4413
    Graphics: 746 (Height 90)

    Hunter kit:
    Animation: 6303
    Graphics: 1074

    Dream:
    Animation: Start 6295, continue 6296, stop 6297
    Graphics: 1056 (Height -100)

    Magic imbue:
    Animation: 722
    Graphics: 141

    Disruption shield - Didn't exist in 562, unknown.

    Spellbook swap:
    Animation: 6299
    Graphics: 1062

    Vengeance other:
    Animation: 4411
    Graphics: 725 (Height 100)
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    Quote Originally Posted by Kris View Post
    Restore pot share / Boost pot share:
    Animation: 4413
    Graphics: 728

    Leather make - Didn't exist in 562, unknown.

    Bake pie:
    Animation: 4413
    Graphics: 746 (Height 90)

    Hunter kit:
    Animation: 6303
    Graphics: 1074

    Dream:
    Animation: Start 6295, continue 6296, stop 6297
    Graphics: 1056 (Height -100)

    Magic imbue:
    Animation: 722
    Graphics: 141

    Disruption shield - Didn't exist in 562, unknown.

    Spellbook swap:
    Animation: 6299
    Graphics: 1062

    Vengeance other:
    Animation: 4411
    Graphics: 725 (Height 100)
    Do you know the interface id for NPC Contact, if not thanks for the gfx and anims
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    Quote Originally Posted by Falconpunch View Post
    Player.java buddy. find init() or something like that and find where it adds the starter and do what someone mentioned above (Although an int is 4 scrublords)
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    Quote Originally Posted by Loyalty_ View Post
    Do you know the interface id for NPC Contact, if not thanks for the gfx and anims
    429. Yw.
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    Quote Originally Posted by Kris View Post
    523. LMK if you need any help with lunars, I've got all of them implemented on my 562.
    Is there a better way of handling it instead of doing it by cids. i was doing "getLevel(i));"
    because when I pot it 113/99 another skill besides range when it's a ranging potion. LOL
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    Quote Originally Posted by Falconpunch View Post
    Player.java buddy. find init() or something like that and find where it adds the starter and do what someone mentioned above (Although an int is 4 scrublords)
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    Quote Originally Posted by Con Artist View Post
    oh didn't think the gfx/anim was out, thanks man.
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    Quote Originally Posted by Falconpunch View Post
    Player.java buddy. find init() or something like that and find where it adds the starter and do what someone mentioned above (Although an int is 4 scrublords)
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    Quote Originally Posted by Loyalty_ View Post
    Is there a better way of handling it instead of doing it by cids. i was doing "getLevel(i));"
    because when I pot it 113/99 another skill besides range when it's a ranging potion. LOL
    I've got it like..
    Code:
    	private static int skills[] = { 0, 3, 14, 2, 16, 13, 1, 15, 10, 4, 17, 7, 5, 12, 11, 6, 9, 8, 20, 18, 19, 22, 21, 23 };
    	private static int components[] = { 1, 5, 9, 13, 17, 21, 25, 29, 33, 37, 41, 45, 49, 53, 57, 61, 65, 69, 73, 77, 81, 85, 89, 93 };
    
    	private static void sendStats(Player player, Player p2) {
    		player.getInterfaceManager().sendTab(player.getInterfaceManager().hasRezizableScreen() ? 36 : 157, 523);
    		player.getPackets().sendIComponentText(523, 1, "" + p2.getSkills().getLevel(0));
    		for (int i = 2; i <= 94; i += 4)
    			player.getPackets().sendIComponentText(523, i, "99");
    		player.getPackets().sendIComponentText(523, 98, "Player: " + p2.getDisplayName());
    		for (int i = 0; i < skills.length; i++)
    			player.getPackets().sendIComponentText(523, components[i], "" + p2.getSkills().getLevel(skills[i]));
    		player.getPackets().sendIComponentText(523, 99, "Combat level: " + p2.getSkills().getCombatLevelWithSummoning());
    	}
    This is for a 562 though, so keep that in mind. The values will most likely be a little off for you since you've got dungeoneering and whatnot.
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