Thread: Ruse v2 construction fix

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  1. #21  
    Registered Member OP411's Avatar
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    easy fix doubt you did anything important
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  2. #22  
    Registered Member CapitalCoding's Avatar
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    Quote Originally Posted by OP411 View Post
    easy fix doubt you did anything important
    Neither you
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  3. #23  
    Registered Member Rememberm3's Avatar
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    Quote Originally Posted by CapitalCoding View Post
    Neither you
    What is up with you?
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    woof woof bish's Avatar
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    I must say this looks very difficult to create, are you a certified java developer? I must also say, I wouldn't be able to create something as unique as this. I would be more than happy if you could share this wonderful fix with me!
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  7. #26  
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    If anyone wants the packet fixes:

    https://www.rune-server.ee/showthrea...74#post5326874
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  8. #27  
    Registered Member CapitalCoding's Avatar
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    Quote Originally Posted by Professor Oak View Post
    This been already fixed on ruse v2

    Quote Originally Posted by champagnepapi View Post
    I must say this looks very difficult to create, are you a certified java developer? I must also say, I wouldn't be able to create something as unique as this. I would be more than happy if you could share this wonderful fix with me!
    Hail to me
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  9. #28  
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    Quote Originally Posted by CapitalCoding View Post
    This been already fixed on ruse v2

    No, it hasn't.
    [Today 01:29 AM] RSTrials: Nice 0.97 Win/Loss Ratio luke. That's pretty bad.
    [Today 01:30 AM] Luke132: Ok u fucking moron i forgot i could influence misc.random
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  10. #29  
    Registered Member CapitalCoding's Avatar
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    Quote Originally Posted by Professor Oak View Post
    No, it hasn't.
    Okay I guess
    Quote Originally Posted by Professor Oak View Post
    No idea haha. This basically just makes the construct custom map region packet & object spawning work.
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  11. #30  
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    i pmed you awhile ago lol
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