Thread: Server or client sided help

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  1. #1 Server or client sided help 
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    Dunno why this has happened, must of fucked up pretty bad, the writing just overlaps and the emotes, horrible..
    Attached image

    Someone help?
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  3. #3  
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    It seems that the gameframe sprites are messed up.

    I think the gameframe is drawn behind the interface so you need to fix the draw order.
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  4. #4  
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    Quote Originally Posted by Blaketon View Post
    It seems that the gameframe sprites are messed up.

    I think the gameframe is drawn behind the interface.
    Happens on interfaces like ::rules opens the quest interface and the writing goes off the bottom, could you point me to the code?
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  5. #5  
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    Quote Originally Posted by Relentless View Post
    Happens on interfaces like ::rules opens the quest interface and the writing goes off the bottom, could you point me to the code?
    Could be interface Id's mixed up? you recently added anything new or changed about
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  6. #6  
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    Quote Originally Posted by Relentless View Post
    Happens on interfaces like ::rules opens the quest interface and the writing goes off the bottom, could you point me to the code?
    method146
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  7. #7  
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    Quote Originally Posted by Blaketon View Post
    method146
    Code:
    removed
    cant see any relevant?
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  8. #8  
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    Quote Originally Posted by Relentless View Post
    Code:
    private void method146() {
    		anInt1265++;
    		method47(true);
    		method26(true);
    		method47(false);
    		method26(false);
    		method55();
    		method104();
    		if(!aBoolean1160) {
    			int i = anInt1184;
    			if(anInt984 / 256 > i)
    				i = anInt984 / 256;
    			if(aBooleanArray876[4] && anIntArray1203[4] + 128 > i)
    				i = anIntArray1203[4] + 128;
    			int k = minimapInt1 + anInt896 & 0x7ff;
    			setCameraPos(600 + i * 3, i, anInt1014, method42(plane, myPlayer.y, myPlayer.x) - 50, k, anInt1015);
    		}
    		int j;
    		if(!aBoolean1160)
    			j = method120();
    		else
    			j = method121();
    		int l = xCameraPos;
    		int i1 = zCameraPos;
    		int j1 = yCameraPos;
    		int k1 = yCameraCurve;
    		int l1 = xCameraCurve;
    		for(int i2 = 0; i2 < 5; i2++)
    			if(aBooleanArray876[i2]) {
    				int j2 = (int)((Math.random() * (double)(anIntArray873[i2] * 2 + 1) - (double)anIntArray873[i2]) + Math.sin((double)anIntArray1030[i2] * ((double)anIntArray928[i2] / 100D)) * (double)anIntArray1203[i2]);
    				if(i2 == 0)
    					xCameraPos += j2;
    				if(i2 == 1)
    					zCameraPos += j2;
    				if(i2 == 2)
    					yCameraPos += j2;
    				if(i2 == 3)
    					xCameraCurve = xCameraCurve + j2 & 0x7ff;
    				if(i2 == 4) {
    					yCameraCurve += j2;
    					if(yCameraCurve < 128)
    						yCameraCurve = 128;
    					if(yCameraCurve > 383)
    						yCameraCurve = 383;
    				}
    			}
    		int k2 = Texture.anInt1481;
    		Model.aBoolean1684 = true;
    		Model.anInt1687 = 0;
    		Model.anInt1685 = super.mouseX - 4;
    		Model.anInt1686 = super.mouseY - 4;
    		DrawingArea.setAllPixelsToZero();
    		worldController.method313(xCameraPos, yCameraPos, xCameraCurve, zCameraPos, j, yCameraCurve);
    		worldController.clearObj5Cache();
    		updateEntities();
    		drawHeadIcon();
    		method37(k2);
    		draw3dScreen();
    		aRSImageProducer_1165.drawGraphics(4, super.graphics, 4);
    		xCameraPos = l;
    		zCameraPos = i1;
    		yCameraPos = j1;
    		yCameraCurve = k1;
    		xCameraCurve = l1;
    	}
    cant see any relevant?
    The draw3dScreen(); method is where the interface are being drawn.

    For me the sprites were drawn in the same method (method146).
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  9. #9  
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    Quote Originally Posted by Blaketon View Post
    The draw3dScreen(); method is where the interface are being drawn.

    For me the sprites were drawn in the same method (method146).
    So what can i do bro.
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  10. #10  
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    Quote Originally Posted by Relentless View Post
    So what can i do bro.
    Find where the gameframe sprites are drawn (drawTabArea, drawSideIcons etc) and see if they're being drawn before or after the interface drawing.
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