This project has been a pet project of mine since I've graduated high school, and has taught me some fun things in addition to expanding my skills as a Java programmer. Those things have come to include animation, games design concepts, and audio development. Sand & Swords has been a game where I've just plugged in ideas that I've come up with while I'm at work, or during a good high where I'm thinking, or just in general day-to-day nonsense. The basis of Sand & Swords was always meant to be simple, yet fun and entertaining. I've revived this project with a new-found schedule, and wonderful fiance who has agreed to do sprites & other material that requires decent art skills!
The objective, and what I plan on building for the user to experience,
Sand & Swords remains at heart, a turn based combat game against NPC's (or creatures), with automated fights against real players whom you can "challenge" from their profile. The design is meant to be simple, yet beautiful. I take utmost pride in my UI's, and demand near perfection when it comes to quality. You will see that in the progressive updates that come out to Sand & Swords.
Sand & Swords will allow you to upgrade gear, level up, build attributes (skills), shop for items, join guilds, chat with other players, challenge new enemies, challenge players, find epic loot, and climb the ranks to the top. This game is built to be cross-compatible across all devices, but the main love going to the PC version in it's infant years. Our goal as a development team is to be 100% mobile by the end of 2017.
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Media, (always check new posts for up-to-date media),
Spoiler for Old Thread(Archived 3-15-2017):
Hey lads, no time to make a pretty thread yet. I had a project sometime ago called Sand & Swords, and built it in Java SWING. I never finished the project, but I wanted to start again with some fresh new ideas and knowledge in Java applications.
What encouraged me to re-do this project was my S.O being an amazing artist who has agreed to help with sprites for equipment, npc's and so on, so forth
I'll document by taking photos and trying to explain the best I can about what's what, and eventually update this thread to be my platform for development progress.
These two images are showing the side panel which slides out with a tweening animation, as well as slides back in. I'll have a video at a later date!
Check this thread out in a week or so, and I'll definitely have more progress. In the mean time, check out previous progress on older versions of the game here & here
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The name is based off of Swords & Sandals, which was a big favorite of mine when I was a child. A lot of the game play and mechanics are to be based off of the popular app "Avatar Fight" however.
looks nice. the UI is great but why don't you have some sort of dynamic button system? it makes the buttons look pretty weird compared to the whole smooth layout