Thread: Sand & Swords - an epic turn based Java Swing RPG

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  1. #11  
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    Quote Originally Posted by Tyluur View Post
    looks nice. the UI is great but why don't you have some sort of dynamic button system? it makes the buttons look pretty weird compared to the whole smooth layout
    I haven't bothered to deal with buttons yet as they're not too important at the moment. They'll come in the next few updates
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  3. #12  
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    Nice jobs charles, glad to see you progressing on something again.


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    Built a quick development console based on the one in Jagex's client (I actually really like the way Jagex have theirs). Will speed up testing certain functions of the game.



    I implemented a stats system that determines how much damage you deal, and how much damage you absorb from challengers. This will also take into account, your equipment when I have that part of the game finished.

    Note* not all UI designs are final.

    These attributes can be boosted with potions, leveling up, etc. I have a few developer console commands that allow me to change them on the fly to test the outputs.

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  5. #14  
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    Sound really interessant best oif luck.
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  6. #15  
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    Updated the main panel's UI, and starting to tie things together. My fiancee will be starting character design real soon (I have to get her a monitor so she can work more efficiently), but I'm starting to flesh out the UI and combat systems. Up next is to build inventory, shop, and equipment systems.



    Added an action bar with certain types of moves that unlock as you level up. This will be changeable with new moves eventually, but as for now, it works just fine. It'll wait for the user to input their action before continuing with combat. Also included is a tool tip with required levels, and description of the move you're about to perform.



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    Registered Member Ombra's Avatar
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    Looks interesting, good work so far
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  8. #17  
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    So as everything was just built client-sided, I'm learning how to incorporate everything onto a server and then rebuilding the client based on such. No dramatic changes will happen in this time, but I wanted to start taking questions on content, design, and what this game will look like.

    Anyone have any questions?
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  9. #18  
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    Is this a hobbyist project or do you plan on publishing it?
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  10. #19  
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    Quote Originally Posted by A Wild Gengar View Post
    Is this a hobbyist project or do you plan on publishing it?
    It always starts as a hobby, but I believe this game has potential to be a published Android application, but with main support being a PC game.


    ---

    Successfully started my server integration, with the help of Belz. Now to make everything work as such, and then I can start writing content again!
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  11. #20  
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    Damn looks good charlie
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