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Wondering whether this is a case of missing models, wrong object floors, map_index, or floor underlay/overlay
I honestly don't know,
Texture is 45, loads everywhere else just fine as pictured below
Except in Seer's village it's just mia
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grab the roof model ids and re dump them
I've tried replacing the models that I can debug, from different sources but they are all the same
Here's my output for seers vs varrock,
objectId : [modelIds]
Visual difference
I'm really sure your right but do you have the fixed models?
Cheap fix, but hate this kinda thing ~_~
Code:if(id == 25913) id = 15552; if(id == 25916 || id == 25917) id = 15552;
That would be an object and its interaction with the fog, nothing to do with the roofs :-)
Not sure of a workaround, so just deal with it is my best advice
Edit: use these values instead, to fix the rendering issue of the roofs on the wall
Code:if(id == 25913) id = 15552; if(id == 25916) id = 15553; if(id == 25917) id = 15554;
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