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Implemented this from a 130 deob, there's a small anti-leech. Good luck
~~~~removed
Why not just pack the new textures images?Code:if ((flag & 0x2) != 0) { texture_coordinates[face] = (byte) (flag >> 2); texture[face] = color[face]; color[face] = 127; if (texture[face] != -1) has_texture_type = true; if(texture[face] == 53) //frozen whip texture[face] = 1; else if(texture[face] == 56) //lava dragon texture[face] = 41; else if(texture[face] > 51) texture[face] = 1; } else { texture_coordinates[face] = -1; texture[face] = -1; }
Good work on this though.
It's there for the snippet, if ya don't need it remove it.
Personally texture 53 looks like aids, so I would recommend leaving that, but only in decode_new
Also minor edit, this is a fix for npc/player - can't edit main post
Spoiler for Fix texture coordinates for npcs / players:
Thanks for the share will use for sure!
Would you be upset if I released a full unrenamed version?
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