Thread: Hovered Tile Coordinates

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  1. #1 Hovered Tile Coordinates 
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    Hi I am looking to get the coordinate of a hovered tile. I understand I should be able to get this from my WorldController class but i'm unsure how to read the obfuscated code. Is there anyone that can give me a point in the right direction?

    From digging around on the forum I managed to find some information though its outdated and vague:

    Quote Originally Posted by owner blade View Post
    Landscape. orr uhm SceneGraph as you might have it.
    During tile rendering your mouse position is checked against the coords of the tile to see if you are hovering it.

    Quote Originally Posted by 0403 View Post
    Oh wow! Look at you, you got the winning ticket O.B. That's exactly what I used; I honestly just thought it was coincidental.



    I have managed to grab the coordinates correctly on clicking a tile but still not entirely sure how to get it while hovering. Any help with this would be greatly appreciated - even if it's a link to frankenstein style map editor which im sure would utilise this.

    Willing to give someone $10 for this
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  2. #2  
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  3. #3  
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    Pretty sure you'd have to render your mouse as an entity and update it as following.

    Probably not, but just assuming...
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    Quote Originally Posted by RiiPiiNFtW View Post
    Pretty sure you'd have to render your mouse as an entity and update it as following.

    Probably not, but just assuming...
    I can see the logic behind your suggestion and I appreciate it, though according to sources on rune-server I feel like i should be able to do this without some roundabout cheaphack.
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