Since you're not explaining what you changed just telling us to replace with your code, this should be in snippets I think lol
part of this was shared in the help section I believe too
other than that thanks for sharing i guess
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Not effective this way. Got it fixxed properly now.
Since you're not explaining what you changed just telling us to replace with your code, this should be in snippets I think lol
part of this was shared in the help section I believe too
other than that thanks for sharing i guess
That if(id=22) is a cheaphax I posted somewhere a long time ago. Not the right way of actually fixing it.
Without it the Vencillio client will take the values of the farming levels instead of hunter.
With this cheaphax it simply sends the correct hunter values to the strings of the current & max hunter level in the skills tab after it took the farming levels. The correct fix would be client-sided, assigning the values sent by the server to the correct string.
Shouldn'tBeCode:if(id==22) { client.getPlayer().send(new SendString(Integer.toString(level), 24134)); client.getPlayer().send(new SendString(Integer.toString(level), 24135)); }To go along with your code? Also you could've just made this whole threadCode:if(id==21) { client.getPlayer().send(new SendString(Integer.toString(level), 24134)); client.getPlayer().send(new SendString(Integer.toString(level), 24135)); }Instead of pretending you changed anything.Code:if(id==22) { client.getPlayer().send(new SendString(Integer.toString(level), 24134)); client.getPlayer().send(new SendString(Integer.toString(level), 24135)); }
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