|
looks sick
Before taking my 4-5 day break, here is Barrows pretty much finished
Set effects
All set effects are similar to OSRS.
Spoiler for Set effects images and GIFs:
Entering the tunnel
A random brother his Sacrophagus will be empty. Same as with OSRS, you don't need to kill all brothers before entering this.
Spoiler for Tunnel entering GIF:
Head holograms
Each 15 seconds while underground your prayer will get drained by 8 + the amount of brothers killed.
When you killed 1 or more brother, one of their heads will appear as a hologram on screen. (Sacrophagus room will be purple, in the tunnels it'll be green)
The only thing missing here is the fading in of the head, if anyone has succeeded in doing this before, please let me know
Spoiler for Head hologram GIFs:
NPC filled rooms
All rooms in the tunnels are filled with NPCs to increase your killcount with.
Spoiler for NPC filled rooms images:
Door system
In the tunnels you can pass through the doors.
There is a small chance that any brother that you haven't killed yet will appear when opening a door.
Spoiler for Door system GIF:
Puzzles
To enter the chest room, you need to answer a puzzle.
There are 4 different puzzles, the answers are in a random order.
Spoiler for Puzzles GIF:
Reward system
The reward system is identical to OSRS. (According to this tweet) It's affected by the amount of brothers you killed and the combined total level of all monsters you killed.
You can open the chest when you killed the brother that belongs to the Sacrophage that led you to the tunnels.
Spoiler for Reward system GIF & Image:
-------
Other updates:
- Fixed some NPC aggro bugs
- Fixed object sizes used for option packets
- Fixed a NPC no-clip bug
Sorry for the lack of updates on my part guys, I know I don't need to apologize, but I've been very busy the past few weeks with applying for internships, a massive amount of school work (it's increasing over the next few weeks of course), planning a tradeshow I will be running, a funeral, etc. I just wanted to keep you guys in the loop and let you all know we have many things planned for the future of Veos, many ways we will stand out from the rest as we have no doubt shown already. In the words of Bachman Turner Overdrive, you ain't seen nothing yet.
Nice updates lads looking fantastic.
Wrote a new animation dumper (Still can be improved) that's gonna save us a lot of time
Dumps all possible animations for every single NPC listed in groups.
Code:{ "id": 7538, "name": "Vespine soldier", "stanceAnims": [ 7449 ], "walkAnims": [ 7448, 7453, 7454, 7461 ], "attackBlockAnims": [ 7450, 7455 ], "deathAnims": [ 7458, 7459, 7462 ], "otherAnims": [ 7451, 7452, 7456, 7457, 7460 ] },
Improved and added options for resizable screen mode. Also improved the drawing of the XP counter.
Overview of all changes done:
- Added transparent chat including different chat colors like on OSRS
- Added the sidestone re-arrangement option
- Added the sidebar transparency option
- Improved line drawing in the chat box (Also in fixed screen mode)
- Improved the transparent scrollbar
- The fullscreen option has been removed
- You can now hide your chat
- Added the hide split private chat option for when the chat is hidden
- Added the logout button in the right upper corner
- Re-positioned all tab icons to be centered
- Fixed some config bugs with screen modes
- Re-positioned elements like the XP counter
Nice updates guys. keep it up!
Deserves a free bump.
Looking good, Will be following this.
« Previous Thread | Next Thread » |
Thread Information |
Users Browsing this ThreadThere are currently 1 users browsing this thread. (0 members and 1 guests) |