Thread: 718 Matrix

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  1. #1 718 Matrix 
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    So I just recently downloaded matrix as I;m starting a project. and well the godwars dungeons bosses and minions don't wanna respawn after killing them. is there any reason be hide it? they do have respawn timers in unpackSpawns.txt
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  2. #2  
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    In your world class check to see if they are called in that npc method thing (cant remember the name)
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    Quote Originally Posted by 423 Million View Post
    In your world class check to see if they are called in that npc method thing (cant remember the name)
    Code:
    else if (id == 6215 || id == 6211 || id == 3406 || id == 6216|| id == 6214 || id == 6215|| id == 6212 || id == 6219 || id == 6221 || id == 6218)
    			n = new GodwarsZammorakFaction(id, tile, mapAreaNameHash, canBeAttackFromOutOfArea, spawned);
    		else if (id == 6254  && id == 6259)
    			n = new GodwarsSaradominFaction(id, tile, mapAreaNameHash, canBeAttackFromOutOfArea, spawned);
    		else if (id == 6246 || id == 6236 || id == 6232 || id == 6240 || id == 6241 || id == 6242 || id == 6235 || id == 6234 || id == 6243 || id == 6236 || id == 6244 || id == 6237 || id == 6246 || id == 6238 || id == 6239 || id == 6230)
    			n = new GodwarsArmadylFaction(id, tile, mapAreaNameHash, canBeAttackFromOutOfArea, spawned);
    		else if (id == 6281 || id == 6282 || id == 6275 || id == 6279|| id == 9184 || id == 6268 || id == 6270 || id == 6274 || id == 6277 || id == 6276 || id == 6278)
    			n = new GodwarsBandosFaction(id, tile, mapAreaNameHash, canBeAttackFromOutOfArea, spawned);
    		else if (id == 6261 || id == 6263 || id == 6265)
    			n = GodWarsBosses.graardorMinions[(id - 6261) / 2] = new GodWarMinion(id, tile, mapAreaNameHash, canBeAttackFromOutOfArea, spawned);
    		else if (id == 6260)
    			n = new GeneralGraardor(id, tile, mapAreaNameHash, canBeAttackFromOutOfArea, spawned);
    		else if (id == 6222)
    			n = new KreeArra(id, tile, mapAreaNameHash, canBeAttackFromOutOfArea, spawned);
    		else if (id == 6223 || id == 6225 || id == 6227)
    			n = GodWarsBosses.armadylMinions[(id - 6223) / 2] = new GodWarMinion(
    					id, tile, mapAreaNameHash, canBeAttackFromOutOfArea,
    					spawned);
    		else if (id == 6203)
    			n = new KrilTstsaroth(id, tile, mapAreaNameHash,
    					canBeAttackFromOutOfArea, spawned);
    		else if (id == 6204 || id == 6206 || id == 6208)
    			n = GodWarsBosses.zamorakMinions[(id - 6204) / 2] = new GodWarMinion(
    					id, tile, mapAreaNameHash, canBeAttackFromOutOfArea,
    					spawned);
    that's what is in World.java
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  4. #4  
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    bump. I have no clue what's going on :/
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