Thread: Proper Z-buffering WITH smooth shading

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  1. #1 Proper Z-buffering WITH smooth shading 
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    I would like a master client developer (like Zion) to take this:
    https://www.rune-server.ee/runescape...nfinished.html

    And make three high-quality shading methods based on it: a drawFlatTriangle method, a drawShadedTriangle method and a drawTexturedTriangle method, all of which have smooth shading as well.

    EDIT: I already did that. Any moderators reading this thread should just close it then.
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    Bump.
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    you can literally take bubletans smooth shading methods, and put the required code from pali's snippet to em, where ever he has z1, z2, z3 & depthBuffer, apply to bubletans methods.
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    Quote Originally Posted by Zion View Post
    you can literally take bubletans smooth shading methods, and put the required code from pali's snippet to em, where ever he has z1, z2, z3 & depthBuffer, apply to bubletans methods.
    But I'm a low-level programmer. Could you just spoonfeed me with directions? I need to add proper z-buffering into textures as well, in addition to adding smooth shading!
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