Thread: C# RuneScape Emulator [DotNetwork]

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  1. #1 C# RuneScape Emulator [DotNetwork] 
    WVWVWVWVWVWVWVW

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    I decided to work on my c# skills and write this. this inevitably will be a project by itself, but will be in used for my current OSRS project. because Quavo is open source, I also am leaving this open source for anyone who would like a copy or would like to work on this too please keep in mind, this project is to be bigger and used for Quavo. this is strickly for rsps backend stuff like packets, update server and whatever else. not content.

    also if you're a c# pro, pls give constructive criticism on what i can change/improve. (remember you can always fork)


    DotNetwork (.NET)

    Official GitHub
    Chat about DotNetwork on Gitter
    View the README

    -----------------------------------------------------------------------------------------------------------------------------

    Top Media



    Installer

    Setup.msi

    Installer Prerequisites

    Microsoft .NET Framework 4.6.1

    -----------------------------------------------------------------------------------------------------------------------------

    Dependencies

    NuGet
    OpenRS C# by the incredible Impulser
    DotNetty a Netty.io C# port
    SharpZipLib for GZIP and BZIP2 compressing/decompressing
    Preconditions.NET

    -----------------------------------------------------------------------------------------------------------------------------

    Spoiler for DotNetwork Media Images:







    Spoiler for Code Samples if too Lazy:

    Code:
    namespace DotNetwork.Oldscape.Network.Protocol.Packet.Encoder.Impl
    {
    
        /// <summary>
        /// The root interface packet encoder.
        /// </summary>
        sealed class RootInterfaceEncoder : PacketEncoder<RootInterfaceContext>
        {
    
            /// <summary>
            /// Constructs a new object.
            /// </summary>
            public RootInterfaceEncoder() : base(208, PacketType.FIXED) { }
    
            /// <summary>
            /// Encodes the packet.
            /// </summary>
            /// <param name="player"></param>
            /// <param name="context"></param>
            public override void Encode(Player player, RootInterfaceContext context)
            {
                builder.Put(DataType.SHORT, DataOrder.LITTLE, context.GetId());
            }
    
        }
    }


    Spoiler for Java vs C#:

    Here is a memory comparison of C# vs Java doing the same thing for DotNetwork respectively.



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  2. #2  
    van 't stad

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    Goodluck with this, I prefere this language above java!
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    Do not use the vps from ovh, blocking vps without reason and no customer support
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  3. #3  
    Hi :)


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    Nice Good luck buddy
    Check out my remake here:
    Incite
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  4. #4  
    WVWVWVWVWVWVWVW

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    Thanks guys
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  5. #5  
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    JTlr Frost's Avatar
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    maybe get past walking and player updating? would like to see you get past that part for a change.

    OT: Gl would be nice to see another released c# project

    Speed Test
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  6. #6  
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    Quote Originally Posted by JTlr Frost View Post
    maybe get past walking and player updating? would like to see you get past that part for a change.

    OT: Gl would be nice to see another released c# project
    What are you talking about.
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  7. #7  
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    Quote Originally Posted by _jordan View Post
    What are you talking about.
    Mist, Frost, Astro x6, XLite, Vine, Europa, i can keep going but all of them are the exact same thing.

    I'm hoping you'll maybe stop your insanity with this one.

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  8. #8  
    WVWVWVWVWVWVWVW

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    Quote Originally Posted by JTlr Frost View Post
    Mist, Frost, Astro x6, XLite, Vine, Europa, i can keep going but all of them are the exact same thing.

    I'm hoping you'll maybe stop your insanity with this one.
    Youre actually ridiculous.

    Edit: I'm not going to sit here and explain myself to a "higher" person but half of those were to learn protocol. And the rest actually met your "requirements".

    On top of that you had to look through my profile to even figure out what you're on about luhmao
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  10. #9  
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    Best of luck with this! I've done a lot of C++ myself so this will be interesting to follow.
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  11. #10  
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    I'm doing alot of c# myself and this is looking good so far, keep it up
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