Thread: Prioritized player drawing

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  1. #21  
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    Wow, this is really nice. Great job.
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  3. #22  
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    Nice feature man. Definitely useful.

    Worth a rep for sure.
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  5. #23  
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    Quote Originally Posted by Zivik View Post
    Nice feature man. Definitely useful.

    Worth a rep for sure.
    Ty
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    Registered Member OP411's Avatar
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    So damn useful
    Thanks for this dude
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  7. #25  
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    This is very swag, very nice, i like.
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  8. #26  
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    Can someone rename everything to OS-Bruality ?

    I got tons of errors, also I cannot find any of those codes. I tried method47:

    I don't undrstand here, I can't read this:

    private void method47(boolean flag) {
    if (myPlayer.x >> 7 == destX && myPlayer.y >> 7 == destY)
    destX = 0;
    int j = playerCount;
    if (flag)
    j = 1;
    for (int l = 0; l < j; l++) {
    Player player;
    int i1;
    if (flag) {
    player = myPlayer;
    i1 = myPlayerIndex << 14;
    } else {
    player = playerArray[playerIndices[l]];
    i1 = playerIndices[l] << 14;
    }
    if (player == null || !player.isVisible())
    continue;
    player.aBoolean1699 = (lowMem && playerCount > 50 || playerCount > 200) && !flag
    && player.anInt1517 == player.anInt1511;
    int j1 = player.x >> 7;
    int k1 = player.y >> 7;
    if (j1 < 0 || j1 >= 104 || k1 < 0 || k1 >= 104)
    continue;
    if (player.aModel_1714 != null && loopCycle >= player.anInt1707 && loopCycle < player.anInt1708) {
    player.aBoolean1699 = false;
    player.anInt1709 = method42(plane, player.y, player.x);
    worldController.method286(plane, player.y, player, player.anInt1552, player.anInt1722, player.x,
    player.anInt1709, player.anInt1719, player.anInt1721, i1, player.anInt1720);
    continue;
    }
    if ((player.x & 0x7f) == 64 && (player.y & 0x7f) == 64) {
    if (anIntArrayArray929[j1][k1] == anInt1265)
    continue;
    anIntArrayArray929[j1][k1] = anInt1265;
    }
    player.anInt1709 = method42(plane, player.y, player.x);
    worldController.method285(plane, player.anInt1552, player.anInt1709, i1, player.y, 60, player.x, player,
    player.aBoolean1541);
    }
    }
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