Thread: Illerai - Let's be unique

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  1. #1 Illerai - Let's be unique 
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    New official release date: September 30th, 2017
    Quote Originally Posted by Jeeku
    We are revamping this live project and re-releasing on our new date. More information on the revamp will be listed within this project thread.







    Spoiler for About Us:
    R-S Mod Response  About Us

    Illerai was designed to introduce new aspects of RSPS gameplay. The adventure takes place after the second Godwars, and is renewed into the Oldschool ERA. However, unlike other servers, we have developed new and improved ideas, presented them to our community and implemented these features with extensive calculation.

    Our aim is to give our players an experience they've yet not embarked on. The true meaning of a new beginning.

    Sponsored by UniQ™



    Spoiler for Meet The Team:


    Development Team:
    Jeekusama (Developer)





    Spoiler for Lore of Illerai:
    R-S Mod Response  Lore
    Long ago, the god of Balance who had created Gielinor known as Guthix, was fatally wounded by an assassin of Zaros.

    Guthix created protective wards to stop other gods from entering the realm, but due to his death, they were weakened. The gods of destruction, war and entropy ventured into the plain, seeking the end of mortality.

    A new godwar was about to begin. Each god called forth their armies, destroying everything in their path. Mortals came closer to extinction with each city the armies conquered, and hope was diminishing.

    But before his death, Guthix entrusted two adventurers with his power to assist the mortals and save Gielinor. Their names were Illerai and Eldrax. They joined the god war, evacuating cities, towns and villages before death was upon them.

    They formed an army of mortals who rebelled against the onslaught. The Elves trained the Ogres, Gnomes and Humans. The Dwarves crafted armour and weapons, and the Fairies assisted with setting up protection magic against the evil they drew close.

    Illerai and Eldrax led charge against the creatures that were patrolling areas of the once called homes, and won every battle. Word reached the divinity about the two Demi-gods. The gods then led the front line to defeat them.

    But every god had come forth, and the new godwar had commenced. Visuals of mass destruction covered the land; many entities lay still as they drew their last breath. As the battle raged on, Illerai and Eldrax's army lessened. With the combined power of true gods, the mortals were no match, and nor were they.

    Zamorak, the god of destruction, fought Eldrax and Illerai. During the battle, Zamorak offered alliance with Eldrax, noting his power could become more than what he already has. When Eldrax refused, Zamorak cast a curse on him.

    The curse was suppose to brainwash Eldrax, but the power Guthix had granted infusion and changed him forever. Eldrax's skin turned into metal scales, his eyes beamed with fire and his back grew large wings with claws. Eldrax became the God of the Dragons, and with one piercing roar called forth hordes of dragons through the plains of the abyss. The battle became immense.

    Corrupted, Eldrax turned onto Illerai and stunned Zamorak. As the god rose to his feet, he retreated, knowing Eldrax was too powerful for him to handle..
    Illerai tried to reason with Eldrax, but it had been too late. The mind of Eldrax, was no more.

    Illerai knew her mission, and fled from the battle. She knew fighting against Eldrax was pointless and dangerous, it would only lead to death. Illerai then created a portal, drew as many souls as she could from the mortals who had fallen and vanished..

    The world of Gielinor, has died.

    Illerai found a new world, and carried out the wishes of Guthix. She infused the souls into the land, produced elements of water, fire, wind and earth and sacrificed herself to bring peace to the new world she had created.

    Spirits of Illerai now carry out her wish, assisting mortals and their journeys around the new world. Towns, cities and vast lands were created based on the memories of her previous life, and thus created the world of Illerai.


    Spoiler for Features List:

    R-S Admin Response  Features Table


    Feature Description Feature Description
    All OSRS Bosses Full Bosses, including exclusive ones such as Eldrax, King Chimera, Baron Maple and Filtiarn New In-game Items Kalphite hide armour, Eldrax armour, Shayzien Imbued sets, Elderwood robes and staff to name a few!
    Expansive OSRS Combat System blessings, enragement, passive effects are all inclusive Slayer Reinvigorated Interface with all attributes working, new rewards and monsters to endure
    4 Game Modes Ironman, Ultimate Ironman and Skiller - Grants access to the Shrine of Skilling exclusive to Skillers only! Challenges System New innovative system which unlocks certain items and areas
    OSRS Minigames Consists of some revamping as well as the additional unique minigames we provide here Prestige System unlocks new items to skill with and obtain, providing further incentives to max
    Parry/Deflect System Defenders will parry & Dragon warblade deflects incoming attacks Pet Insurance System Insurance system for our pets, including our unique ones - Mini-clops, Prince chimera, etc
    New Additional Spellbook Greater spellbook of Modern Magics, video provided here Well of Good Fortune Donating in-game money to activate extra bonus experience for 12 hours
    Unique Teleportation System Video and Images can be found here Character Mechanics New ways to build and play your characters (Tank, Support, Melee, Archer, Hybrid and Mage mechanics)
    Store Tokens System includes buying ranks such as donators, items, membership bonds and skilling packs Achievements System with over 100 achievements to complete!
    Various Client Settings We offer a wide range of toggled client settings, so that players can play the way they want Looting Bag/Rune Pouch Both are accessible in-game
    Player Owned Stores provides an opportunity for the economy to flourish organically Aesthetically Pleasing Graphics Unique designs of Login-screen, Loading, Launcher and the Website as well




    Spoiler for Media:

    Spoiler for Combat:

    Spoiler for PVM/BOSSING:

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    Spoiler for Items:

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    Spoiler for Skilling:

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    Spoiler for Miscellaneous:

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    Spoiler for Misc-Graphics:

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    Spoiler for Development:

    Spoiler for Patch Notes:


    Spoiler for Logs:
    Code:
    10/12/16	
    - Downloaded source + client
    ------------
    12/12/16	- Added rage base
    ------------
    13/12/16	- Worked on client, ran fury system based on appearance update
    13/12/16	- Learnt about byte writing and recognition
    13/12/16	- Luke132 assisted me with creating a custom packet and reading from the server
    13/12/16	- Day 1 of Rage system: Pixel drawing for custom packet
    ------------
    14/12/16	- Day 2 of Rage system: Developed server-sided custom packet, designed new home
    ------------
    15/12/16	- Day 3 of Rage system: Implemented God selection and developed starting tutorial
    ------------
    16/12/16	- Day 4 of Rage system: Adjusted combat effects from rage, adjusted formulas to suit rage system
    ------------
    17/12/16	- Day 5 of Rage system: Hired Hitten to develop new god selection and sidebar interfaces
    ------------
    18/12/16	- Day 6 of Rage system: Interfaces were finished and implemented into the game.
    18/12/16	- Designed new client background, loading bar, account saving ect.
    ------------
    19/12/16	- New boss was inquired about. Professional modeller Ziva created new boss model and items.
    ------------
    20/12/16	- New boss: Eldrax, has been created. Bug testing and relieving process.
    ------------
    21/12/16	- New boss: Eldrax, now has a Eldrax buff on god selection screen if you kill him 10 times
    ------------
    22/12/16	- New boss: Eldrax, positioned in wilderness. Started combat system for Eldrax.
    ------------
    23/12/16	- New boss: Eldrax, bug testing. Had Hitten design and create new teleport interface
    ------------
    24/12/16	- New boss: Eldrax, tested bugs and introduced new moves (teleporting combo)
    24/12/16	- Implemented and fixed fog issue
    ------------
    25/12/16	- Merry christmas! Introduced yet another new stage to fighting Eldrax (dragon sacrificing and spawning)
    ------------
    26/12/16	- New boss: Eldrax last stage introduced and finished (Eruption), had Hitten develop new starting screen
    ------------
    27/12/16	- New boss: Eldrax, finished!
    ------------
    28/12/16	- Added new Starter screen
    ------------
    29/12/16	- Added new stats (Prayer/Armor/Magic pen, Health, Critical Strike chance and dmg)
    29/12/16	- Added Skiller game mode
    		-Lower combat XP, higher skilling XP
    		-Obtain new 'Skill Points'
    		-Receive a different starter ('perfect' gold ore can be smelted into coins at 75 smith)(1 ore = 35k)
    		-Chance of doubling/tripling loot from skill (no extra xp)
    		-Skill points in exchange for skilling items and extra materials
    		---(Designed to assist with bringing consumables into economy)
    ------------
    30/12/16	- Start adding HP to armour (only for tanks with bandos god support)
    31/12/16	- Still working on bugs for hp increase for armour
    ------------
    01/01/17 	- HAPPY NEW YEAR
    ------------
    02/01/17 	- Fixed a bug to do with Banking, finished Bandos HP buff for armor
    ------------
    03/01/17 	- Added new Wilderness interface, also added danger zone outside of the Lunar Gates
    ------------
    04/01/17 	- Wrote up a Slayer Kill log system, added interface also. Started new boss Filtiarn
    04/01/17 	- Fixed sprites in cache, made new ones and replaced old ones
    04/01/17 	- Added player supporting (seren)
    ------------
    05/01/17	- Started rewriting bosses
    05/01/17	- Major edits on client (Title, interfaces, models, ect)
    ------------
    06/01/17	- Started Filtiarn, the wolf spirit
    ------------
    09/01/17	- Finished Callisto, Starting Vet'ion
    09/01/17	- Added in client settings
    ------------
    10/01/17	- Finished Skilling Shrine model (Ziva)
    10/01/17	- Started Skilling Shrine interface (Hitten)
    10/01/17	- Added Great Bane of Slaying models (Ziva) and ingame factors
    ------------
    12/01/17	- Started new achievements
    12/01/17	- Found and patched bugs through gameplay
    ------------
    13/01/17	- XP Rate increased (combat majority)
    13/01/17	- Fixed quick prayers
    13/01/17	- Added prestige factors
    ------------
    14/01/17	- Finished Skilling Shrine interface (Hitten)
    14/01/17	- Adding Shrine interface server sided
    14/01/17	- Added Filtiarn's first form custom
    14/01/17	- Finished Vet'ion, writing Filtiarn
    -----------
    16/01/17	- Removed Weapon Game
    16/01/17	- Added new skilling areas
    16/01/17	- Started Challenges System
    16/01/17	- Added Tab creating base
    -----------
    17/01/17	- Added new drop system (Optimum)
    17/01/17	- Fixed npc reset
    -----------
    25/01/17	- Adam and Pandaking worked on client updates
    25/01/17	- - HD Texture updated, model reading changes
    -----------
    26/01/17	- - New client loading and login screens
    26/01/17	- - Latest OSRS Data loaded
    26/01/17	- Finished most of Skilling Shrine
    26/01/17	- Implemented new skilling items such as Golden Tinderbox, Hammer & Needle (grants gold per make)
    -----------
    27/01/17	- Added deposit boxes (Ultimate iron man may use these)
    27/01/17	- Fixed money pouch issue
    27/01/17	- Fixed skilling issues (mining, crafting, farming) and added some neat new content
    27/01/17	- Tweaked Skilling Shrine values (economic)
    -----------
    28/01/17	- Designed client loading screen and background
    28/01/17	- Fixed Teleport issues
    28/01/17	- Implemented new teleports
    -----------
    29/01/17	- Filtiarn implemented!
    29/01/17	- Finished skilling shrine!!
    29/01/17	- Implement new interfaces (both)
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    30/01/17	- Rewrote objects
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    31/01/17	- Client updates: Anti-aliasing, Particles (Pandaking)
    31/01/17	- Server update: New data clipping (Pandaking)
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    01/02/17	- Music and Sound system implemented (Pandaking)
    -----------
    02/02/17	- Client protection increased (Pandaking)
    02/02/17	- New interfaces for sidebar factors added (Hitten)
    -----------
    03/02/17	- New type of level up interface system added (NOT FINISHED)(Hitten)
    -----------
    04/02/17	- Working on website template for Illerai
    -----------
    06/02/17	- Minor client fixes, was busy all day
    -----------
    07/02/17	- Designed Guide interface for new players (Illerai Icon click located near logout)
    07/02/17	- Implemented new sidebar interfaces
    07/02/17	- Re-wrote damage mapping
    07/02/17	- Re-wrote Magic and Range
    07/02/17	- Fixed some models client sided
    07/02/17	- Minor server bug fixes
    -----------
    09/02/17	- Re-wrote Melee system
    09/02/17	- Fixed special attacks
    09/02/17	- Adjusted Formulas to fit game style
    09/02/17	- Re-writing clipping system (Pandaking)
    09/02/17	- Created web design for new website (media will be updated soon)
    -----------
    10/02/17	- Finished Filtiarn (both forms)
    10/02/17	- Fixed NPC attack delays and graphic issues
    10/02/17	- Started minigame concept
    10/02/17	- Started Challenges system
    10/02/17	- Added Parry System
    10/02/17	- Added new spell effects
    10/02/17	- Fixed drop table; updated drop tables for bosses and some monsters
    10/02/17	- Re-wrote some existing bosses
    -----------
    11/02/17	- Started Abyssal Sire
    11/02/17	- Started and Finished Cerberus
    11/02/17	- Finished Facebook page
    11/02/17	- Fixed parry system calculation
    -----------
    12/02/17	- Added Cerberus Drops
    12/02/17	- Added Dragon Warhammer (special also)
    12/02/17	- Added Lizardman Shamans
    12/02/17	- Fixed an issue with saving players
    12/02/17	- Fixed NPC walking
    -----------
    13/02/17	- Started and Finished Favour system
    13/02/17	- Finished Lizard Shamans (Page 7)
    13/02/17	- Added unique points system based on favour (shop stock based on favour also)
    -----------
    14/02/17	- Implemented Eldrax sets, new media in appropriate section
    14/02/17	- Added Eldrax God Blessing, information in appropriate section
    14/02/17	- Started Demonic Gorillas
    14/02/17	- New logo designed (BlueFoxArt)
    14/02/17	- Started Baron Maple boss (Ziva)(me)
    14/02/17	- Cache Rebuilt (Pandaking)
    14/02/17	- Launcher designed (Authentic)
    14/02/17	- Launcher Implemented (Pandaking)
    14/02/17	- New background being designed (Authentic)
    14/02/17	- Thread design being created (BlueFoxArt)
    -----------
    15/02/17	- Fixed Dueling bugs
    15/02/17	- Fixed bolt enchanting
    15/02/17	- Fixed tablet creating
    15/02/17	- Added Occult altar (switches spell books)
    15/02/17	- Optimized Merlin (now shouts, does animations when teleporting players, etc)
    15/02/17	- Edited economic factors
    15/02/17	- Fixed Giant Mole digging
    15/02/17	- Reverted to old objects system; fixed leaks instead
    15/02/17	- Updated Mining rock ID's (new data has them changed)
    ------------
    16/02/17	- Fixed all object registry bugs
    16/02/17	- Re-wrote Dwarf Multicannon (100%)
    16/02/17	- Re-made barrow reward calculation based on weight chance
    16/02/17	- Players can now make Primordial, Pegasian and Eternal boots (item on item)
    16/02/17	- Players can now make Wards (Malediction and Odium)
    16/02/17	- Players can now enhance their Dragon Pickaxe or hatchet (smouldering stone)
    16/02/17	- Max capes will be sold by the Wise Old Man once you have 21 levels prestiged
    16/02/17	- Can now infused other capes with Max cape (Fire, Zamorak, Saradomin, Guthix, Ava's)
    16/02/17	- Implemented Prestige requirements for items (Eldrax set, Runic Tome, ect)
    16/02/17	- The Ceremonial Brazier can now be lit (70 Firemaking) to give bonus global bone on altar XP
    16/02/17	- Jaraah can now heal players (not poison)(located at Edgeville)
    16/02/17	- If you die in the Wilderness, you now spawn at Edgeville
    ------------
    17/02/17	- Added all Modern spells including new effects based on rage (Stun actually stuns, can't stun same opponent for 60 seconds)(Bind, Snare and Entangle now become multi when enraged)
    17/02/17	- Fixed a couple bugs I found while testing out features
    17/02/17	- Added Demonic Gorillas (almost complete, few things to fix)(Page 9)
    ------------
    19/02/17	- Finished off Demonic Gorillas
    19/02/17	- Almost finished challenges system (overall finished, just bugs and a few additives)
    ------------
    20/02/17	- Finished Challenges System
    20/02/17	- Added Challenges attributes (e.g. item restrictions, teleport access, ect)
    20/02/17	- Fixed bugs to do with some skills
    20/02/17	- Baron maple model finished (Ziva)
    20/02/17	- Added teleports to Filtiarn and Baron Maple, fixed some that weren't working
    ------------
    21/02/17	- Finished Baron Maple, media coming soon
    21/02/17	- Added Elderwood staff and Runic tome (new items)
    21/02/17	- Added Cooldown system (Ugly)
    21/02/17	- Added Cure, Heal and Veng other (cooldown reduced with Seren blessing)
    21/02/17	- Fixed bugs, preparing for BETA
    21/02/17	- BETA LAUNCHED
    ------------
    22/02/17	- Released new patches to do with bugs and glitches (information only on forum)
    ------------
    23/03/17	- Project thread updated

    Spoiler for Credits:

    Credits:
    -Luke132, for not just assisting but teaching me
    -Hitten, for the lovely interfaces created
    -Ziva, for the beautiful models designed
    -Gladius, provided a better Sprite packing tool
    -Adam A and Christian_ for services with client and server sided factors
    -Optimum, providing me with a fantastic drop editing tool/system
    -Ben_DZN,Authentic and BlueFoxArt, developing graphics for the server and threads
    -Obey, Chex and Zion, for the Client Base and Source
    -Stan_, for providing information to further the projects' development







    Spoiler for Support Us:

    Join our Facebook page to support our server!: https://www.facebook.com/illerai/

    Or simply use the following signature below:

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    Spoiler for Testimonials:
    Quote Originally Posted by Sentrix View Post
    Beta Going well! So many bugs been blasted! Keep up the good work Jeeku
    Quote Originally Posted by ZeeKs View Post
    So far this project has been a blast, Owner is great at fixing bugs and making changes to improve this server, Been Beta testing it for a few days now and everything I find he fixes right away, Also His creativity is unique! Pretty sure there is some Beta spots open!
    Quote Originally Posted by FYLS View Post
    Honestly haven't been this hooked on a server since around 2009. This server has unique custom content, but its done correctly and in a smart way. Items that are usually just given to you such as dragon armor, whips and such aren't just given to you, but a select few dragon weapons are allowing people to put in a a little bit of work and then be able to jump right into pking if that is what they wish to do. Skilling/skillers are actually useful, a few examples of this are sharks+ aren't sold in a shop, super pots aren't sold in a shop (but the regular variants are), creating enchanted bolts which can't be bough in the shop, and the ability to make fury amulets and ring of wealths. There are more examples of this but these are some i just thought of off the top of my head. Honestly the server needs some things to be balanced out, which I'm sure will definitely happen soon. I believe some beta spots are still open, if so you should definitely try it out!

    I'm very curious to see the new ways people come up with to pvmi and pk with the gods giving certain abilities for sure

    Quote Originally Posted by 1pure1337 View Post
    Probably one of the best servers i've played, Jeeku is super engaged with the community and always stays on top of fixes. I'm excited for the full release.
    Quote Originally Posted by Catherby OS View Post
    Illerai is the most fun I have had on a private server in a very long time. It stands out from the rest with its creative/unique content it holds. I am currently playing as a Iron Man and it is giving me a great challenge! Even though Illerai has a great different style from other servers it still feels like I am playing a better version of Runescape. If you are afraid that this server has custom armor, items and bosses like how I was at first you won't be disappointed. They implemented all of the custom content in a great way where you can actually see it being put into actual Runescape. The staff members are very active and open minded with players suggestions which is great to see in a server. It is definitely worth the checkout and I am pretty sure Beta spots are still open. If not come check it out on release! Hope to see y'all in the future!

    Last edited by Spooky; 05-03-2017 at 01:33 PM. Reason: removed links to website
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  2. #2  
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    Kris's Avatar
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    I don't generally approve custom servers and stuff like such but this does not even look that bad. It's great to see people out there creating ideas and actually bringing them to life (Referring to your other thread where you asked for opinions). If you manage to do all this properly and still keep the feel and everything relevant to a RSPS, it may even be an enjoyable server. Most custom servers tend to overpower stuff ridiculously to a point where they cannot be taken seriously anymore. I definitely liked some of the ideas you had there for certain items. Keep up the good work and show us some media about the stuff you've already done .
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  4. #3  
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    Massive support lovely guy!
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  6. #4  
    Member Illerai - Let's be unique Market Banned


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    GL mate hope it goes far don't give up

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    Way better than most of the custom rsps we see in the project section. Good luck buddy.
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  10. #6  
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    Quote Originally Posted by Kris View Post
    I don't generally approve custom servers and stuff like such but this does not even look that bad. It's great to see people out there creating ideas and actually bringing them to life (Referring to your other thread where you asked for opinions). If you manage to do all this properly and still keep the feel and everything relevant to a RSPS, it may even be an enjoyable server. Most custom servers tend to overpower stuff ridiculously to a point where they cannot be taken seriously anymore. I definitely liked some of the ideas you had there for certain items. Keep up the good work and show us some media about the stuff you've already done .
    Well when public beta is released within the weeks to come, I'm sure we as the Illerai community can work together to make this server perfect Thank you, appreciate your feedback!

    Quote Originally Posted by Delinquent View Post
    Way better than most of the custom rsps we see in the project section. Good luck buddy.
    Hey brother, thank you. Appreciate your time viewing the thread .

    Quote Originally Posted by Luke132 View Post
    GL mate hope it goes far don't give up
    I'm never one to quit. If the plan doesn't work, the goal will remain the same but a different path is to be chosen/created.

    Leggo.
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    Best of luck man.
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  13. #8  
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    Quote Originally Posted by Zivik View Post
    Best of luck man.
    Thank you sir, appreciate it.
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    Good luck with your private server!
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  16. #10  
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    Quote Originally Posted by FaladorPS View Post
    Good luck with your private server!
    Likewise! Hope you exceed in your server and communities potential!
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