Thread: Curses - remaining questions

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  1. #1 Curses - remaining questions 
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    Missing some messages:

    Code:
    if (prayer.levelRequirement > player.getStats().getRealLevel(Skills.PRAYER)){
    			player.getPackets().sendGameMessage("You need a Prayer level of at least %s to use %s.",  prayer.levelRequirement, prayer.name()); //TODO prob different in 718
    			return false;
    		}

    How does protection from summoning in general work? For example for a steel titan hit, is the protection method returned after ONLY checking for protect from summoning, or does regular protect from range also have an effect?
    Code:
    	if ((source instanceof Familiar)){
    			if (isSummonProtecting()){
    				if (isCurses()){
    					reflectedDamage = (int) (hit.getDamage() * 0.1);
    					player.setNextGraphics(new Graphics(2227));
    					player.setNextAnimation(new Animation(12573));
    					if (!canDeflectCurse(hit.getSource()))
    						return;
    					hit.getSource().applyHit(new Hit(hit.getSource(), reflectedDamage, HitLook.REFLECTED_DAMAGE));
    				}
    				hit.setDamage((int) (hit.getDamage() * 0.6)); //TODO how does this work? is it 0.6? because ik protect summoning doesnt stop 100% damage
    			}
    			return; //TODO ? if source instanceof familiar it returns here, doesnt bother checking regular protect prayers...
    		}

    When you prayer flick with leech prayers, (for example leech attack) your offence is *= 0.05 (5% bonus). But if your leech is boosted to 6%, on the removal of the leech prayer while flicking, does that extra 1% reset? or is that 1% perminant, therefore your next flick will give 6% bonus with the chance of increasing further.
    (For context, while using prayers regularly, if I have a 10% attack boost while activating turmoil it will reset, and when deactivating turmoil, the turmoil boost will reset)
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  2. #2  
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    bump
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  3. #3  
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    Rapid renewal Message:

    Code:
    You can buy this prayer from Daemonheim. You also need a Prayer level of 65.


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