Thread: Raids: Olm boss fight preview

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  1. #11  
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    Tried it out on the live server preview, I was really impressed. Very good job!
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    Please use the proper sprites for your orbs. It looks so dumb with the current ones you have.
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    Wow, nice job guys. Bringing great content to your server.

    You have done a great job with that boss.
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    Thank you @everyone for all of the supportive comments!

    Quote Originally Posted by Valli View Post
    Please use the proper sprites for your orbs. It looks so dumb with the current ones you have.
    Although it isn't the criticism I was looking for in this show off, I hadn't noticed they were different until now and will definitely change them out in the near future.

    Quote Originally Posted by SIllY GOOSE View Post
    Amazing work this is pretty dam crazy, wish I could help test the boss out . Anyways the two interfaces at the top right would be annoying to have overlaying eachother. Also the last phase the both hands are meant to be killed at the same time, basically lowering the two at similar HP killing one then attacking the other in a given time period. What you'll see once you kill one of the hands that was low HP, is a orangish red and yellow bar that regens which I think will fully heal the 3rd phase back to normal if both hands aren't killed in time. Haven't seen what exactly happens if they don't die at the same time, but it's an idea.
    Right, we could definitely move the points counter to a different corner, but I just used the same corner I've seen on all OSRS videos. As for the last phase respawn timer, this feature is indeed implemented, although I have yet to add the orange regeneration HP bar just yet. It'll be the final touch before fully releasing raids. Thanks for the suggestions!
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    Quote Originally Posted by SIllY GOOSE View Post
    Amazing work this is pretty dam crazy, wish I could help test the boss out . Anyways the two interfaces at the top right would be annoying to have overlaying eachother. Also the last phase the both hands are meant to be killed at the same time, basically lowering the two at similar HP killing one then attacking the other in a given time period. What you'll see once you kill one of the hands that was low HP, is a orangish red and yellow bar that regens which I think will fully heal the 3rd phase back to normal if both hands aren't killed in time. Haven't seen what exactly happens if they don't die at the same time, but it's an idea.
    From Silly Goose's suggestion, we've gone ahead and added the regenerative HP bar to visually show how long you have until Olm's hand respawns in the final phase
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    Quote Originally Posted by Alora View Post
    From Silly Goose's suggestion, we've gone ahead and added the regenerative HP bar to visually show how long you have until Olm's hand respawns in the final phase
    Nice, you've done a really good job on this. enjoy some rep


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    Quote Originally Posted by Alora View Post
    From Silly Goose's suggestion, we've gone ahead and added the regenerative HP bar to visually show how long you have until Olm's hand respawns in the final phase
    Looks good thus far. One thing I noticed is when the hand disappears the regenerative hp bar starts regenerating and then resets again and restarts which I believe it to be a bug? Thought I'd let you know bud.
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    Quote Originally Posted by _Ali View Post
    Looks good thus far. One thing I noticed is when the hand disappears the regenerative hp bar starts regenerating and then resets again and restarts which I believe it to be a bug? Thought I'd let you know bud.
    You're right, we were sending the mask twice. This has been fixed, thanks.
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  12. #19  
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    Very well done, gg
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  13. #20  
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    Woah, this is pretty impressive. Nice one.
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