Thread: Project Arrow Emulation | Multi Revision | Protocols : 667, 718, 727, 876, 887

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  1. #1 Arrow Multi-Protocol [895, 731, 667] 
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    R-S Admin Response  Progress


    We have been undergoing quite abit of website development, We have a prototype of the current website online now! Go ahead and register your username/display name and apply for beta! ArrowMulti.com/register.php



    R-S Admin Response  About & Goals

    Main Goal:
    What frostblades should have been
    Stable. Reliable. Online. Correctly Emulated.

    Server Name: Arrow Multi-Protocol
    Current Working Protocols: 667, 727, 881
    Current Working Servers: Game Server, Login Server, Ondemand Server, Social Server



    R-S Admin Response  Developers



    R-S Admin Response  Media

    Project Layout

    Spoiler for Cross Communication:

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    Spoiler for Skilling & Combat:

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    Spoiler for Misc:

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    R-S Admin Response  Credits

    Kyle Friz
    Sundays911
    Graham
    Dennis
    Walied
    Last edited by JTlr Frost; 06-23-2018 at 08:28 PM. Reason: discord removed
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  2. #2  
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    Gl Dkk deserves credits also
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  3. #3  
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    What the heck is this?
    link removed
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  4. #4  
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    Add 530/562/637, theres a lot of information about those revisions
    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
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  6. #5  
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    Quote Originally Posted by Admiral Slee View Post


    What the heck is this?
    Abys was on my team viewer and insisted i done it that way so i kept it to make him happy, i didn't even know it was a thing considering I've always done it == to null but he got pissed off i done that.

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  7. #6  
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    Quote Originally Posted by JTlr Frost View Post
    Abys was on my team viewer and insisted i done it that way so i kept it to make him happy, i didn't even know it was a thing considering I've always done it == to null but he got pissed off i done that.
    Code:
    public static boolean isNull(Object obj) {
        return obj == null;
    }
    That's the source code to the isNull and same but != to the nonNull methods.

    There is no difference to Objects.nonNull(object) or object == null
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  8. #7  
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    I know there is no difference to it, its unimportant to really fight over whats wrong or right because they are both correct, either way its whatever. It don't bother me, I'd rather get this source to work before i clean it all up and make it neater. I got the 667 ondemand to work, Now i'm moving onto the 742 ondemand.



    Not too much but again, I have to create systems to where i'm able to send different data for each revision with ease of adding/editing.

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  9. #8  
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    vary ncie i like where downloade?
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  10. #9  
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    Very unique idea! I like the entire MySQL loading. That's definitely a better way to go about it, but very very difficult to get done. Excellent job on this! I hope to see some kick ass progress
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  11. #10  
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    Quote Originally Posted by Daron View Post
    Very unique idea! I like the entire MySQL loading. That's definitely a better way to go about it, but very very difficult to get done. Excellent job on this! I hope to see some kick ass progress
    Thanks man. There are a few ways to go about MySQL handling. The main one people seem to go for is the creating connection each time they need to read/write to a database which is very terrible way of doing it. Need to create one static connection and keep it connected at all times. The hard part is just to maintain the connection, but MySQL is by far quicker and is very easy to display to the website. Grant it you can still load it from a .txt or other things but MySQL is just easier and quicker. It also prevents the error "Error Loading Profile" or "Invalid Login Server Request" which is pretty much serialization of class paths inside the account file. I'm able to freely refactor the package without worrying about player files fucking up. Allows me to use the accounts in each revision and using the same data.

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