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Progress
We have been undergoing quite abit of website development, We have a prototype of the current website online now! Go ahead and register your username/display name and apply for beta! ArrowMulti.com/register.php
About & Goals
Main Goal:
What frostblades should have been
Stable. Reliable. Online. Correctly Emulated.
Server Name: Arrow Multi-Protocol
Current Working Protocols: 667, 727, 881
Current Working Servers: Game Server, Login Server, Ondemand Server, Social Server
Developers
Media
Project Layout
Spoiler for Cross Communication:
Spoiler for Skilling & Combat:
Spoiler for Misc:
Credits
Kyle Friz
Sundays911
Graham
Dennis
Walied
Last edited by JTlr Frost; 06-23-2018 at 08:28 PM. Reason: discord removed
Gl Dkk deserves credits also
What the heck is this?
I know there is no difference to it, its unimportant to really fight over whats wrong or right because they are both correct, either way its whatever. It don't bother me, I'd rather get this source to work before i clean it all up and make it neater. I got the 667 ondemand to work, Now i'm moving onto the 742 ondemand.
Not too much but again, I have to create systems to where i'm able to send different data for each revision with ease of adding/editing.
vary ncie i like where downloade?
Very unique idea! I like the entire MySQL loading. That's definitely a better way to go about it, but very very difficult to get done. Excellent job on this! I hope to see some kick ass progress
Thanks man. There are a few ways to go about MySQL handling. The main one people seem to go for is the creating connection each time they need to read/write to a database which is very terrible way of doing it. Need to create one static connection and keep it connected at all times. The hard part is just to maintain the connection, but MySQL is by far quicker and is very easy to display to the website. Grant it you can still load it from a .txt or other things but MySQL is just easier and quicker. It also prevents the error "Error Loading Profile" or "Invalid Login Server Request" which is pretty much serialization of class paths inside the account file. I'm able to freely refactor the package without worrying about player files fucking up. Allows me to use the accounts in each revision and using the same data.
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