Thread: OSRS Dragon claws Special Attack

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  1. #1 OSRS Dragon claws Special Attack 
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    Hey.

    Does anyone know the proper osrs dragon claws special attack animation id?

    Thanks.
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  2. #2  
    'Slutty McFur'

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    Try 7527 if you have 129 data+


    Spoiler for wat:
    Attached image
    Attached image

    Attached image


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  4. #3  
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    Quote Originally Posted by A Mage View Post
    Try 7527 if you have 129 data+
    Thanks so much!

    Not sure if I'm using correct gfx, but this is how it looks right now:

    Attached image

    If anyone else needs:
    Code:
    	private static final Animation ANIMATION = new Animation(7527);
    	private static final Graphic GRAPHIC = new Graphic(1171);
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  5. #4  
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    Quote Originally Posted by Professor Oak View Post
    Thanks so much!

    Not sure if I'm using correct gfx, but this is how it looks right now:

    Attached image

    If anyone else needs:
    Code:
    	private static final Animation ANIMATION = new Animation(7527);
    	private static final Graphic GRAPHIC = new Graphic(1171);
    Looks right, except for the damage. third damage should be half of the second damage, fourth damage should be the same as the third damage +-
    Attached image

    Spoiler for Spoilers!:
    Attached image
    Attached image
    Attached image
    Attached image
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  7. #5  
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    Quote Originally Posted by Idiot Bird View Post
    Looks right, except for the damage. third damage should be half of the second damage, fourth damage should be the same as the third damage +-
    Hmmm...
    Changing it now, thanks.

    edit:
    Is this correct?

    Code:
    			int first = hits[0].getDamage();
    				int second = first <= 0 ? first : (int) (first/2);
    				int third = second <= 0 ? second : (int) (second/2);
    				int fourth = second <= 0 ? second : (int) (second/2);
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  8. #6  
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    fourth is 3rd+1
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  9. #7  
    Waddup

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    Quote Originally Posted by Professor Oak View Post
    Hmmm...
    Changing it now, thanks.

    edit:
    Is this correct?

    Code:
    			int first = hits[0].getDamage();
    				int second = first <= 0 ? first : (int) (first/2);
    				int third = second <= 0 ? second : (int) (second/2);
    				int fourth = second <= 0 ? second : (int) (second/2);
    Ceil the third, and floor the fourth. That way they'll always add up to be the second one. For example 5 becomes 3 and 2.
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