Thread: Full 131 Data with Maps

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  1. #41  
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    If anyone has a white firecape after adding this data, pack these two models in index1:

    http://www.mediafire.com/file/50xwjs...k/firecape.zip

    Quote Originally Posted by i_pk_pjers_i View Post
    I didn't have that issue in Edge on the Vencillio I just packed this data on
    Yeah I packed previous models for the ditch and the issue remains. I'm guessing it's the flo. Going to take a look at it now.
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  3. #42  
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    Quote Originally Posted by Professor Oak View Post
    If anyone has a white firecape after adding this data, pack these two models in index1:

    http://www.mediafire.com/file/50xwjs...k/firecape.zip
    Hmm, odd that those are a different size than mine, where'd you get those? Either way, I'll include them as a zip in my updated archive once I fix the maps.
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    Quote Originally Posted by Velocity View Post
    lol np mate looks like the community brought ur rep down to ur IQ
    Not too sure about that, it's at 0 . It would have to go minus to even be remotely close to his IQ.
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  5. #43  
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    Quote Originally Posted by i_pk_pjers_i View Post
    Hmm, odd that those are a different size than mine, where'd you get those? Either way, I'll include them as a zip in my updated archive once I fix the maps.
    They're Fire cape equip models for male/female, dumped them from a previous cache revision, I think it was 121 or something.
    After packing them it worked fine.

    Gonna try to find a fix for Edge ditch. Probably need to do some client-edits for the flo.
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  7. #44  
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    Quote Originally Posted by Professor Oak View Post
    They're Fire cape equip models for male/female, dumped them from a previous cache revision, I think it was 121 or something.
    After packing them it worked fine.

    Gonna try to find a fix for Edge ditch. Probably need to do some client-edits for the flo.
    I don't believe it's the data, I think it must be your flo code, this is the second (or third, I suppose) client I have tried it on and it works fine as does firecape:

    I'm gonna work on the raid maps now.
    Quote Originally Posted by Idiot Bird View Post
    Quote Originally Posted by Velocity View Post
    lol np mate looks like the community brought ur rep down to ur IQ
    Not too sure about that, it's at 0 . It would have to go minus to even be remotely close to his IQ.
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    Quote Originally Posted by i_pk_pjers_i View Post
    I don't believe it's the data, I think it must be your flo code, this is the second (or third, I suppose) client I have tried it on and it works fine as does firecape:

    I'm gonna work on the raid maps now.
    Yeah I'm guessing that aswell. I just repacked the flo's and the issue remains. Will start comparing code now..
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  9. #46  
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    nevermind
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    Still working on it, I'm unsure if it is client code that is bad or if it is my data that is bad. Not sure why the maps work fine on one of my clients but not on any of the others.
    Quote Originally Posted by Idiot Bird View Post
    Quote Originally Posted by Velocity View Post
    lol np mate looks like the community brought ur rep down to ur IQ
    Not too sure about that, it's at 0 . It would have to go minus to even be remotely close to his IQ.
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    Quote Originally Posted by Professor Oak View Post
    Yeah I'm guessing that aswell. I just repacked the flo's and the issue remains. Will start comparing code now..
    Firecape issue is because of models, don't override them with other once lol.

    Implement this instead: https://www.rune-server.ee/runescape...0-removed.html
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  13. #49  
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    So, I've got some good news for me but bad news for you guys. Based on my testing thus far, it seems to be the client code that is bad and not my data. I do have a newer version of data that I can upload for you guys to try, no promises that it will work, though. I'm 99% sure it is the code and not my data. I remember Lennard saying that people are going to have a whole lot of fun getting these raid maps to work on their clients, and now I'm starting to see why he said that. lol

    I packed my data again on a much older copy of my working client, and the maps worked just as they did on the newer copy.

    Also, I won't be giving out my client code, sorry guys.

    I'm gonna start uploading my updated data package, but I doubt it will help. My advice is to rip code from a client that has working 129 or newer maps.

    The line with the new data package will be green in the original post so you guys will know when it is done uploading. Currently, the data itself should be 100% working.

    edit: the new archive has been uploaded, check the OP for the green text.
    Quote Originally Posted by Idiot Bird View Post
    Quote Originally Posted by Velocity View Post
    lol np mate looks like the community brought ur rep down to ur IQ
    Not too sure about that, it's at 0 . It would have to go minus to even be remotely close to his IQ.
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  15. #50  
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    Quote Originally Posted by i_pk_pjers_i View Post
    So, I've got some good news for me but bad news for you guys. Based on my testing thus far, it seems to be the client code that is bad and not my data. I do have a newer version of data that I can upload for you guys to try, no promises that it will work, though. I'm 99% sure it is the code and not my data. I remember Lennard saying that people are going to have a whole lot of fun getting these raid maps to work on their clients, and now I'm starting to see why he said that. lol

    I packed my data again on a much older copy of my working client, and the maps worked just as they did on the newer copy.

    Also, I won't be giving out my client code, sorry guys.

    I'm gonna start uploading my updated data package, but I doubt it will help. My advice is to rip code from a client that has working 129 or newer maps.

    The line with the new data package will be green in the original post so you guys will know when it is done uploading. Currently, the data itself should be 100% working.

    edit: the new archive has been uploaded, check the OP for the green text.
    I'm happy that we have it working on our project But for the others; try ripping the readvals from the 129+ deobs, should work just fine.
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