Thread: Tormented Armour

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  1. #1 Tormented Armour 
    'Slutty McFur'

    Owain's Avatar
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    Nothing special, but I'd like to see this in some custom servers rather than mismatched colours that shouldn't be together.
    Colours fit nicely with the Elder maul (with red) that I released a couple of weeks ago.
    It's essentially a recolouring of Elite black armour.

    Note: This'll look better if you have 525+ data, otherwise you'll have clipping issues with the hands, like I have. (Tested on a client loading OSRS data)

    Attached image

    Attached image

    Code:
    			case ####:
    				itemDef.name = "Tormented platelegs";
    				itemDef.modelID = 44575;
    				itemDef.modelZoom = 1827;
    				itemDef.modelRotationY = 512;
    				itemDef.modelRotationX = 0;
    				itemDef.modelOffset1 = 0;
    				itemDef.modelOffset2 = 1;
    				itemDef.anInt165 = 43645;
    				itemDef.anInt200 = 43694;
                    		itemDef.originalModelColors = new int[] { 926, 926, 20, 16, 37, 33, 16, 16 };
                   			itemDef.modifiedModelColors = new int[] { 8885, 8877, 3087, 10251, 5280, 5400, 13, 3203 };
    				itemDef.groundActions = new String[] { null, null, "Take", null, null };
    				itemDef.itemActions = new String[] { null, "Wear", null, null, "Drop" };
    				break;
    
    			case ####:
    				itemDef.name = "Tormented platebody";
    				itemDef.modelID = 44585;
    				itemDef.modelZoom = 1827;
    				itemDef.modelRotationY = 512;
    				itemDef.modelRotationX = 0;
    				itemDef.modelOffset1 = 0;
    				itemDef.modelOffset2 = 4;
    				itemDef.anInt165 = 45443;
    				itemDef.anInt200 = 43686;
    				itemDef.anInt188 = 43599;
    				itemDef.anInt164 = 43682;
                   			itemDef.originalModelColors = new int[] { 926, 926, 20, 16, 37, 33, 33, 33, 685, 685, 926 };
                    		itemDef.modifiedModelColors = new int[] { 8885, 8877, 3087, 10251, 5280, 5400, 7324, 7324, 7328, 7448, 8465 };
    				itemDef.groundActions = new String[] { null, null, "Take", null, null };
    				itemDef.itemActions = new String[] { null, "Wear", null, null, "Drop" };
    				break;
    
    			case ####:
    				itemDef.name = "Tormented helm";
    				itemDef.modelID = 44577;
    				itemDef.modelZoom = 789;
    				itemDef.modelRotationY = 138;
    				itemDef.modelRotationX = 1909;
    				itemDef.modelOffset1 = 0;
    				itemDef.modelOffset2 = -5;
    				itemDef.anInt165 = 43638;
    				itemDef.anInt200 = 43692;
                    		itemDef.originalModelColors = new int[] { 926, 926, 20, 16, 37, 33, 37 };
                    		itemDef.modifiedModelColors = new int[] { 8885, 8877, 3087, 10251, 5280, 5400, 13 };
    				itemDef.groundActions = new String[] { null, null, "Take", null, null };
    				itemDef.itemActions = new String[] { null, "Wear", null, null, "Drop" };
    				break;


    Spoiler for wat:
    Attached image
    Attached image

    Attached image


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  2. #2  
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    Looks pretty sick, good job.
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  3. #3  
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    Could possibly use a few more shades, but overall pretty nice. (Under shades I mean shades of black, the pitch black on maul is a pretty beautiful colour imo(and yes I know black isn't a colour in case someone wants to argue with me again, sit on a banana)).
    Gj. At least someone thinks before recolouring.
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  4. #4  
    Why you reading this?

    LoveandPower's Avatar
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    reminds me of elite black armor sort of but looks nice
    Spoiler for sig too large:


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  5. #5  
    'Slutty McFur'

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    Quote Originally Posted by LoveandPower View Post
    reminds me of elite black armor sort of but looks nice
    That's because it is, but recoloured.


    Spoiler for wat:
    Attached image
    Attached image

    Attached image


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  6. #6  
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    Looks smashing! great job thank you for your contribution
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  7. #7  
    ᗪ乇尺乇乙乙乇ᗪ

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    you can fix the clipping if you just adjust the arms or overall size of the body. Didn't know you were interested or did this kind of stuff either
    Attached image
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