Thread: Curse prayers and how they work PRE-EOC

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  1. #1 Curse prayers and how they work PRE-EOC 
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    (Pre-EOC)

    Does anybody have a lot of experience with curse prayers and how their boost/deboosting operates.

    If you do and can help out with answering a couple questions can you please pm me here,

    thanks.

    Eoc has made it more difficult to gather information on these.
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    Use rswiki, go to the item you want, click history, go back 5 years... Works everytime
    None.
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    Quote Originally Posted by Mojo! View Post
    Use rswiki, go to the item you want, click history, go back 5 years... Works everytime
    The information on the wiki page is like 5 lines long and doesn't explain anything properly, now or 5 years back
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    It drains the opponents %prayerBoost & raises yours, by 1% each time, if you Above 5% or below 5% it will automatic go down/up after some time.
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    Just hover over the prayer (any 578+ server) and it'll tell you what you need to know for your formulas.
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    Quote Originally Posted by Bracket View Post
    Just hover over the prayer (any 578+ server) and it'll tell you what you need to know for your formulas.
    If that's how you're writing your prayers you're far off what Runescape did, wiki or even the in-game descriptions are way off what the prayers actually did pre eoc
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    Quote Originally Posted by Java100 View Post
    If that's how you're writing your prayers you're far off what Runescape did, wiki or even the in-game descriptions are way off what the prayers actually did pre eoc
    How are they off? I never used them in RS during pre-eoc but I'm pretty sure the descriptions in-game are correct lol.
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    Quote Originally Posted by Eldritch View Post
    How are they off? I never used them in RS during pre-eoc but I'm pretty sure the descriptions in-game are correct lol.
    For one, the de-boost timer start depends on the current boost of the stat and your actual level. The formula is something bizarre like:
    Code:
    if (getRangeLevel + boost[range] >= X || boost[range] <0 && getRangeLevelNonBoosted >= getRangeLevel)
    startTimer = 30 seconds;
    and some descriptions like leech special attack and run energy dont have stats. I know leech special attack always drains 10%, but for run energy the calculation is something to do with the hit...

    What is the lowest your boost can be (neg integer) with X prayer on, what about with X and Y prayer variations... The varp that sets the boost is a weird one in itself, theres obviously some extra stuff overlooked in the definitions

    A lot of unexplained shit...
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    Quote Originally Posted by Java100 View Post
    For one, the de-boost timer start depends on the current boost of the stat and your actual level. The formula is something bizarre like:
    Code:
    if (getRangeLevel + boost[range] >= X || boost[range] <0 && getRangeLevelNonBoosted >= getRangeLevel)
    startTimer = 30 seconds;
    and some descriptions like leech special attack and run energy dont have stats. I know leech special attack always drains 10%, but for run energy the calculation is something to do with the hit...

    What is the lowest your boost can be (neg integer) with X prayer on, what about with X and Y prayer variations... The varp that sets the boost is a weird one in itself, theres obviously some extra stuff overlooked in the definitions

    A lot of unexplained shit...
    Code:
    	private static final void addLeechedStatsTask() {
    		CoresManager.fastExecutor.schedule(new TimerTask() {
    			@Override
    			public void run() {
    				try {
    					for (Player player : getPlayers()) {
    						if (player == null || player.isDead() || !player.isRunning())
    							continue;
    
    						for (int i = 0; i < 4; i++) {
    							if (player.getPrayer().leechBonuses[i] == 1 || player.getPrayer().leechBonuses[i] == -1) {
    								player.getPackets()
    										.sendGameMessage("Your "
    												+ (i == 0 ? "Attack"
    														: i == 1 ? "Strength"
    																: i == 2 ? "Defence" : i == 3 ? "Ranging" : "Magic")
    												+ " is now unaffected by sap and leech curses.", true);
    							}
    							if (player.getPrayer().leechBonuses[i] < 0) {
    								player.getPrayer().increase(i);
    							}
    							if (player.getPrayer().leechBonuses[i] > 0) {
    								player.getPrayer().decrease(i);
    							}
    						}
    					}
    				} catch (Throwable e) {
    					Logger.handle(e);
    				}
    			}
    		}, 0, 20000);
    	}
    That's atleast how i would handle the draining, haven't tried this ingame tho.
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  10. #10  
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    Quote Originally Posted by Java100 View Post
    If that's how you're writing your prayers you're far off what Runescape did, wiki or even the in-game descriptions are way off what the prayers actually did pre eoc
    The RS3 descriptions are the vague ones lol. The pre-eoc curses' tooltips went pretty damn in depth and was definitely enough to accurately code them.
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