Thread: PVP bug

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  1. #1 PVP bug 
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    In PvP after a couple of hits you'll no longer see any hit-markers appearing and this is the result when you relog:



    This only happens occasionally which is even more confusing.


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  2. #2  
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    Quote Originally Posted by _Sean View Post
    In PvP after a couple of hits you'll no longer see any hit-markers appearing and this is the result when you relog:



    This only happens occasionally which is even more confusing.

    No error log so not sure what it could be, any help is appreciated. (base is perception)
    Hey, If you know how to replicate it, I can diagnose and patch it up for you. Pm me your skype if you still need help.
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  3. #3  
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    brutality has that bug
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  4. #4  
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    Quote Originally Posted by Frostydapure View Post
    brutality has that bug
    Since this base is perception & so is brutality that's more than likely.
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  5. #5  
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    bump
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  6. #6  
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    I'm curious if its because of the shuffling causing an ordering issue.

    PlayerHandler.java comment out this code for awhile and see if it changes anything
    Code:
    Random rand = new Random();
    		for (int i = 0; i < array.length; i++) {
    			int index = rand.nextInt(i + 1);
    			int a = array[index];
    			array[index] = array[i];
    			array[i] = a;
    		}
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  7. #7  
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    Quote Originally Posted by Arithium View Post
    I'm curious if its because of the shuffling causing an ordering issue.

    PlayerHandler.java comment out this code for awhile and see if it changes anything
    Code:
    Random rand = new Random();
    		for (int i = 0; i < array.length; i++) {
    			int index = rand.nextInt(i + 1);
    			int a = array[index];
    			array[index] = array[i];
    			array[i] = a;
    		}
    I'll give it a try, thanks
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    bump
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  9. #9  
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    Quote Originally Posted by Arithium View Post
    I'm curious if its because of the shuffling causing an ordering issue.

    PlayerHandler.java comment out this code for awhile and see if it changes anything
    Code:
    Random rand = new Random();
    		for (int i = 0; i < array.length; i++) {
    			int index = rand.nextInt(i + 1);
    			int a = array[index];
    			array[index] = array[i];
    			array[i] = a;
    		}
    Lmao what's that for?
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  10. #10  
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    Seems like your getTotalWorth value with your bounty hunter is causing you issues.


    "A fail act is something you do regular, but a dumb act is something you can learn from"
    Spoiler for Problem?:
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