chat drawing method takes up alot of memory, aswell as variables with [] being saved outside of the methods.
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Hello,
Me and my team are currently looking for a capable person to profile our client and figuring out/fix what is taking up so much memory and why we have fps drops when there's over 100 players in a region.
You can pm me or leave a comment here if you think you are able to complete this task.
We are paying well for this.
chat drawing method takes up alot of memory, aswell as variables with [] being saved outside of the methods.
do you have any benchmarks to post?
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