Thread: Mini-map icons

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  1. #1 Mini-map icons 
    van 't stad

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    Hallo,

    I was wondering how the icons on the minimap work. Are they loaded from the cache with their positions? or are they bounded to the mini-map itself? I'm interested in changing the mini-map icons to coords which I would like, would this be done cache sided or client sided?
    for example the lodestone icon here in lumbrigde.


    thanks in advanced!
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    Almost positive it's done through the cache but regardless, bound to the map. I remember seeing some threads about these icons around R-S, if I recall correctly Luminous also could modify them through cache. Pretty damn sure you cannot modify these through the client (At least not properly). Should either lurk around the forums here or request the few people that do know about these.
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    van 't stad

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    Quote Originally Posted by Eldritch View Post
    Almost positive it's done through the cache but regardless, bound to the map. I remember seeing some threads about these icons around R-S, if I recall correctly Luminous also could modify them through cache. Pretty damn sure you cannot modify these through the client (At least not properly). Should either lurk around the forums here or request the few people that do know about these.
    Ow thanks man. Looks like it's in index 23
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    Pretty sure they're objects with an id in their defs that corresponds to the map icon that they represent.
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    They are part of the scene in index 5 under archive l_x_y, if you decode the buffer you will find them as objects of type 22 (floor decorations). Bare in mind not all type 22 objects are the objects that are minimap icons I can't find my old list of the id's but if you look around i'm sure it's been posted.
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    van 't stad

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    Quote Originally Posted by Jeong Suyeon View Post
    They are part of the scene in index 5 under archive l_x_y, if you decode the buffer you will find them as objects of type 22 (floor decorations). Bare in mind not all type 22 objects are the objects that are minimap icons I can't find my old list of the id's but if you look around i'm sure it's been posted.
    Quote Originally Posted by clem585 View Post
    Pretty sure they're objects with an id in their defs that corresponds to the map icon that they represent.
    Thanks! found the id's, any idea what the method is for client sided spawning?
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    Quote Originally Posted by omglolomghi View Post
    Thanks! found the id's, any idea what the method is for client sided spawning?
    Just track index #5 in the client. It leads to a file with all the getFiles(), and this file calls the methods that spawns the objects (in that case map icons).
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    Quote Originally Posted by omglolomghi View Post
    Thanks! found the id's, any idea what the method is for client sided spawning?
    If you want to truly edit your mapicons you need to edit the scene in index 5 (editing the map) you can however make it spawn client sided but it's not as simple as just telling you what method to use.
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    Quote Originally Posted by Jeong Suyeon View Post
    If you want to truly edit your mapicons you need to edit the scene in index 5 (editing the map) you can however make it spawn client sided but it's not as simple as just telling you what method to use.
    Yea as he says. You need to edit the actual map data (idx 5) and have the objects spawn when the cache of that area loads. Simply spawning them wont work and client sided is much more difficult and less clean imo.
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    Quote Originally Posted by Empathy View Post
    Yea as he says. You need to edit the actual map data (idx 5) and have the objects spawn when the cache of that area loads. Simply spawning them wont work and client sided is much more difficult and less clean imo.
    Yea but either way you have to start by understanding the client part before either modifying the client itself (bad) or making a tool (correct solution).
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