Thread: Prayers?

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  1. #1 Prayers? 
    Registered Member One Time's Avatar
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    Why does not the prayer icon appear over my head?
    It does the same with regular prayer book


    http://prntscr.com/du0f3c
    http://imgur.com/a/h8z4K
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  2. #2  
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    Stimulant's Avatar
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    appearence.java or prayer.java, it's in those classes you will find.
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  3. #3  
    Registered Member One Time's Avatar
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    What am i missing? Both are Appearence.java

    Code:
    private void writeSkull(OutputStream stream) {
    		stream.writeByte(player.hasSkull() ? player.getSkullId() : -1);
    		stream.writeByte(player.getPrayer().getPrayerHeadIcon());
    		stream.writeByte(hidePlayer ? 1 : 0);
    	}

    Code:
    public void generateAppearenceData() {
    		OutputStream stream = new OutputStream();
    		stream.writeByte(player.getPrayer().getPrayerHeadIcon()); // prayer icon
    		// TODO Auto-generated method stub
    		
    	}

    Prayer.java

    Code:
    public int getPrayerHeadIcon() {
    		if (onPrayersCount == 0)
    			return -1;
    		int value = -1;
    		if (usingPrayer(0, 16))
    			value += 8;
    		if (usingPrayer(0, 17))
    			value += 3;
    		else if (usingPrayer(0, 18))
    			value += 2;
    		else if (usingPrayer(0, 19))
    			value += 1;
    		else if (usingPrayer(0, 22))
    			value += 4;
    		else if (usingPrayer(0, 23))
    			value += 6;
    		else if (usingPrayer(0, 24))
    			value += 5;
    		else if (usingPrayer(1, 6)) {
    			value += 16;
    			if (usingPrayer(1, 8))
    				value += 2;
    			else if (usingPrayer(1, 7))
    				value += 3;
    			else if (usingPrayer(1, 9))
    				value += 1;
    		} else if (usingPrayer(1, 7))
    			value += 14;
    		else if (usingPrayer(1, 8))
    			value += 15;
    		else if (usingPrayer(1, 9))
    			value += 13;
    		else if (usingPrayer(1, 17))
    			value += 20;
    		else if (usingPrayer(1, 18))
    			value += 21;
    		return value;
    	}
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  4. #4  
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    clem585's Avatar
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    Is this getting called whenever you change prayers?:

    Code:
    generateAppearenceData()
    Verify with debugging.
    Project thread
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  5. #5  
    Registered Member One Time's Avatar
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    You mean this?

    Code:
    Spoiler for Use prayer code:
    private boolean usePrayer(int prayerId) { if (prayerId < 0 || prayerId >= prayerLvls[getPrayerBook()].length) return false; if (player.getSkills().getLevelForXp(5) < prayerLvls[this .getPrayerBook()][prayerId]) { player.getPackets().sendGameMessage( "You need a prayer level of at least " + prayerLvls[getPrayerBook()][prayerId] + " to use this prayer."); return false; } if (getPrayerBook() == 0 && prayerId == 25 || prayerId == 27) { if (player.getSkills().getLevelForXp(Skills.DEFENCE) < 70) { player.getPackets() .sendGameMessage( "You need a defence level of at least 70 to use this prayer."); return false; } } else if (getPrayerBook() == 1) { if (player.getSkills().getLevelForXp(Skills.DEFENCE) < 30) { player.getPackets() .sendGameMessage( "You need a defence level of at least 30 to use this prayer."); return false; } } if (player.getPrayerDelay() >= Utils.currentTimeMillis()) { player.getPackets() .sendGameMessage( "You are currently injured and cannot use protection prayers!"); if (ancientcurses && prayerId >= 6 && prayerId <= 9) return false; else if (prayerId >= 16 && prayerId <= 19) return false; } if (!usingQuickPrayer) { if (onPrayers[getPrayerBook()][prayerId]) { onPrayers[getPrayerBook()][prayerId] = false; closePrayers(prayerId); onPrayersCount--; player.getAppearence().generateAppearenceData(); player.getPackets().sendSound(2663, 0, 1); return true; } } else { if (quickPrayers[getPrayerBook()][prayerId]) { quickPrayers[getPrayerBook()][prayerId] = false; player.getPackets().sendSound(2663, 0, 1); return true; } } boolean needAppearenceGenerate = false; if (getPrayerBook() == 0) { switch (prayerId) { case 0: case 5: case 13: closePrayers(closePrayers[getPrayerBook()][0], closePrayers[getPrayerBook()][10]); break; case 1: case 6: case 14: closePrayers(closePrayers[getPrayerBook()][1], closePrayers[getPrayerBook()][3], closePrayers[getPrayerBook()][4], closePrayers[getPrayerBook()][10]); break; case 2: case 7: case 15: closePrayers(closePrayers[getPrayerBook()][2], closePrayers[getPrayerBook()][3], closePrayers[getPrayerBook()][4], closePrayers[getPrayerBook()][10]); break; case 3: case 11: case 20: closePrayers(closePrayers[getPrayerBook()][1], closePrayers[getPrayerBook()][2], closePrayers[getPrayerBook()][3], closePrayers[getPrayerBook()][10]); break; case 4: case 12: case 21: closePrayers(closePrayers[getPrayerBook()][1], closePrayers[getPrayerBook()][2], closePrayers[getPrayerBook()][4], closePrayers[getPrayerBook()][10]); break; case 8: case 9: case 26: closePrayers(closePrayers[getPrayerBook()][5]); break; case 10: closePrayers(closePrayers[getPrayerBook()][6]); break; case 17: case 18: case 19: closePrayers(closePrayers[getPrayerBook()][7], closePrayers[getPrayerBook()][9]); needAppearenceGenerate = true; break; case 16: closePrayers(closePrayers[getPrayerBook()][8], closePrayers[getPrayerBook()][9]); needAppearenceGenerate = true; break; case 22: case 23: case 24: closePrayers(closePrayers[getPrayerBook()][7], closePrayers[getPrayerBook()][8], closePrayers[getPrayerBook()][9]); needAppearenceGenerate = true; break; case 25: case 27: case 28: case 29: closePrayers(closePrayers[getPrayerBook()][0], closePrayers[getPrayerBook()][1], closePrayers[getPrayerBook()][2], closePrayers[getPrayerBook()][3], closePrayers[getPrayerBook()][4], closePrayers[getPrayerBook()][10]); break; default: return false; } } else { switch (prayerId) { case 0: if (!usingQuickPrayer) { player.setNextAnimation(new Animation(12567)); player.setNextGraphics(new Graphics(2213)); } closePrayers(closePrayers[getPrayerBook()][0]); break; case 1: case 2: case 3: case 4: closePrayers(closePrayers[getPrayerBook()][5], closePrayers[getPrayerBook()][6]); break; case 5: if (!usingQuickPrayer) { player.setNextAnimation(new Animation(12589)); player.setNextGraphics(new Graphics(2266)); } closePrayers(closePrayers[getPrayerBook()][2]); break; case 7: case 8: case 9: case 17: case 18: closePrayers(closePrayers[getPrayerBook()][3]); needAppearenceGenerate = true; break; case 6: closePrayers(closePrayers[getPrayerBook()][4]); needAppearenceGenerate = true; break; case 10: case 11: case 12: case 13: case 14: case 15: case 16: closePrayers(closePrayers[getPrayerBook()][1], closePrayers[getPrayerBook()][6]); break; case 19: // stop changing this idiot. it doesnt stop walk on rs if (!usingQuickPrayer) { player.setNextAnimation(new Animation(12565)); player.setNextGraphics(new Graphics(2226)); } closePrayers(closePrayers[getPrayerBook()][1], closePrayers[getPrayerBook()][5], closePrayers[getPrayerBook()][6]); break; default: return false; } } if (!usingQuickPrayer) { onPrayers[getPrayerBook()][prayerId] = true; resetDrainPrayer(prayerId); onPrayersCount++; if (needAppearenceGenerate) player.getAppearence().generateAppearenceData(); } else { quickPrayers[getPrayerBook()][prayerId] = true; } player.getPackets().sendSound(2662, 0, 1); return true; }
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  6. #6  
    Registered Member One Time's Avatar
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    Bump, The icon will appear if i remove an item i am wearing and the icon will stay over my head even if i turn prayers off, and if i again remove a item i am wearing the icon will go away (when i have no prayers on)
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  7. #7  
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    Quote Originally Posted by One Time View Post
    Bump, The icon will appear if i remove an item i am wearing and the icon will stay over my head even if i turn prayers off, and if i again remove a item i am wearing the icon will go away (when i have no prayers on)
    that's because the genneappearancedata(); method is called whenever you unequip/equip an item, call it in your prayer method and it should work fine
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  8. #8  
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    Quote Originally Posted by One Time View Post
    Bump, The icon will appear if i remove an item i am wearing and the icon will stay over my head even if i turn prayers off, and if i again remove a item i am wearing the icon will go away (when i have no prayers on)
    Something fucky here:

    Code:
    if (!usingQuickPrayer) {
    			onPrayers[getPrayerBook()][prayerId] = true;
    			resetDrainPrayer(prayerId);
    			onPrayersCount++;
    			if (needAppearenceGenerate)
    				player.getAppearence().generateAppearenceData();
    		}
    Maybe try putting:

    Code:
    			if (needAppearenceGenerate)
    				player.getAppearence().generateAppearenceData();
    before:

    Code:
    if (!usingQuickPrayer) {
    Project thread
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  9. #9  
    Registered Member One Time's Avatar
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    Quote Originally Posted by 21 Savage View Post
    that's because the genneappearancedata(); method is called whenever you unequip/equip an item, call it in your prayer method and it should work fine
    It Is already called?

    Quote Originally Posted by clem585 View Post
    Something fucky here:

    Code:
    if (!usingQuickPrayer) {
    			onPrayers[getPrayerBook()][prayerId] = true;
    			resetDrainPrayer(prayerId);
    			onPrayersCount++;
    			if (needAppearenceGenerate)
    				player.getAppearence().generateAppearenceData();
    		}
    Maybe try putting:

    Code:
    			if (needAppearenceGenerate)
    				player.getAppearence().generateAppearenceData();
    before:

    Code:
    if (!usingQuickPrayer) {
    Tried that too but it was still the same as before :/

    Could it have something to do with this

    Code:
    public void generateAppearenceData() {
    		OutputStream stream = new OutputStream();
    		stream.writeByte(player.getPrayer().getPrayerHeadIcon()); // prayer icon
    		generateAppearenceData();
    		// TODO Auto-generated method stub
    		
    	}
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  10. #10  
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    Quote Originally Posted by One Time View Post
    It Is already called?



    Tried that too but it was still the same as before :/

    Could it have something to do with this

    Code:
    public void generateAppearenceData() {
    		OutputStream stream = new OutputStream();
    		stream.writeByte(player.getPrayer().getPrayerHeadIcon()); // prayer icon
    		generateAppearenceData();
    		// TODO Auto-generated method stub
    		
    	}
    It's because this:

    Code:
    generateAppearenceData()
    is never called. You need to call this whenever someone activates prayers.
    Project thread
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