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need elder maul animations & maybe some of the other 129 data animations aswell?
Will thank+rep
That list he just gave is from me, exactly what I posted here lmao.
https://www.rune-server.ee/showthrea...70#post5298070
I figure out animations by analyzing the sequence definitions. Like how long something takes, how many frames, and when it's released for an indication of what the ID could be around. I use OpenRS to dump the sequences.txt
Example for Elder maul attack anim:
Code:case 7516: type.frameIDs = new int[] { 50, 16, 61, 44, 41, 14, 53, 48, 20, 6, 5, 9, 2, 51, 64, 38, 30, 18, 65 }; type.frameLengths = new int[] { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }; type.animationFlowControl = new int[] { 1, 2, 9, 11, 13, 15, 17, 19, 37, 39, 41, 43, 45, 164, 166, 168, 170, 172, 174, 176, 178, 180, 182, 183, 185, 191, 192, 9999999 }; type.forcedPriority = 6; break;
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