Thread: Combat Formula Information

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  1. #1 Combat Formula Information 
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    I apologize in advance if there's a thread like this, if so please link me.

    So I understand how attack/bonuses of player 1 and defense/bonuses of player 2 can affect whether I hit a 0 or a hit. I also understand how prayer + strength lvl/bonuses can determine the max hit. What I want to know is what determines the hit once you know it's not a 0?

    Is it purely random, e.g. Random.get(maxHit) or is there some sort of formula. I'd like an explanation so I can edit the combat formula on my server. Also if there's a good formula released please feel free to link me!

    Info on range/mage would also be appreciated!

    Thanks in advance.
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  2. #2  
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    Your max hit is determined by your strength level, special attack multipliers, prayer multipliers, item set specials and the combat option you're using. The amount you hit is completely random.
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  3. #3  
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    Quote Originally Posted by Tylurr View Post
    isnt the amount you hit influenced by the attack rating ?
    No, never has been. Your accuracy determines how frequently you hit on your target, but your max hit is completely random within your max hit range.

    I could potentially go smack a guy in full bandos a 60, wearing ghostly, unlikely due to my poor accuracy against his defence, but very possible.
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  4. #4  
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    Based off of rs? I guess you'll never know unless they tell you. How I design combat is if it's a successful hit then I randomize a number between 1-MAX_HIT
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