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using force movement mask instead of teleporting, i don't know the exact speed values, if someone is kind enough to post them i'd be very gratefulCode:Location location = new Location(0, player.getLocation().getY() < 3522 ? 3 : -3); TaskQueue.queue(new ForceMoveTask(player, 3, player.getLocation(), location, 6132, 33, 66, location.getY() == 3 ? 0 : 2));
soz lol.Code:private Location location; location = new Location(0, player.getLocation().getY() < 3522 ? 3 : -3); TaskQueue.queue(new ForceMoveTask(player, 3, player.getLocation(), location, 6132, 0, 70, location.getY() == 3 ? 0 : 2));
Thanks for this tho stu
Actually looks like an animation now!
The original almost looks like he just teleports to the new coordinate, then finishes the 'animation'. Lmao
Not to mention, it turns your player back towards the ditch, which is pointless
Thanks, man. Gj
Thanks, would rep but yukno.
Thanks for this
So this works fine on your side of the client, but to others you slide around massively and it looks horrible.
Is this just because of the speed of the ForceMoveTask?
Cheers for this.
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