Thread: Blast Furnace

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  1. #1 Blast Furnace 
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    Just thought I'd show a little bit of the blast furnace I'm working on for my server.



    I'm still working on the final details for the bar dispensing and the interface but its coming along nicely. I'm doing it like in current osrs where there will be npcs operating the pump and bike so that you don't need a bunch of people to make it worthwhile.

    Thought I'd just show it off since it was hard enough just finding the emotes for bike and pump. Didn't see a version of it with the current emotes or moving ore anywhere. I'm still working on animating the conveyor belt but I may not even bother.
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    Looks pretty good man
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    That looks awesome! I was going to look into creating this myself soon for my server.
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    Isn't this just an object animation?
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  6. #5  
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    Quote Originally Posted by Mack View Post
    Isn't this just an object animation?
    There is no object animation going on anywhere in that gif. Only object I've animated is the bar dispenser.
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    Correct me if im wrong, but the conveyer belt should have an animation so it looks like it's moving?
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    Quote Originally Posted by Empathy View Post
    Correct me if im wrong, but the conveyer belt should have an animation so it looks like it's moving?
    I'm still working on animating the conveyor belt but I may not even bother. thats what hes already saying bro
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  9. #8  
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    Is the ore moving a projectile GFX? If so, mind sharing the ID?
    https://www.rune-server.ee/runescape...formation.html
    Willing to give you the IDs of the object animations around there in return.
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    Quote Originally Posted by Eldritch View Post
    Is the ore moving a projectile GFX? If so, mind sharing the ID?
    https://www.rune-server.ee/runescape...formation.html
    Willing to give you the IDs of the object animations around there in return.
    Try npc: 2555 - 2562. Looks good so far Pilldom


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  12. #10  
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    Quote Originally Posted by arch337 View Post
    Try npc: 2555 - 2562. Looks good so far Pilldom
    Of course.. How did I not think of this. The easiest way of creating what RS intended. Just grab an existing object model and slap it in as a NPC, force movement will do the rest.. Rather than having to create graphics from scratch.

    Anyways, as promised.. For those who care, the object animations are around animation ID 2435 (This itself is the conveyor belt ID, there are more objects that are being animated here but all the IDs are right near this ID, +-5).
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