Thread: Custom Rise of the Six

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  1. #1 Custom Rise of the Six 
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    Features
    -Instanced fight
    -3 random brother spawns
    -Timer when you kill a brother so all brothers have to be killed in roughly the same time
    -Brother respawns if not killed at same time
    -3 more brothers on other side/same strategy
    -100% rewards include barrows armour piece, uncommon reward is weapon & armour piece, rare reward is t90 bow/staff/maul & weapon & armour piece.

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  2. #2  
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    Looks nice, I like the area you've given it
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  3. #3  
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    Nice idea although I have a suggestion that may make the minigame more challenging.

    Basically make it so players must bring all 3 attack styles (range, magic, melee).

    Ahrims has a 90% damage reduction if the player is using Range/Melee (Player must use magic against ahrims).

    Karils has a 90% damage reduction if the player is using Magic/Melee (Player must use range against karils).

    Dharoks/Verac/Torag/Guthan have a 90% damage reduction if the player is using Magic/Range (Player must use melee against these brothers)

    If you want to display the prayers above said barrows brothers heads I believe it's something like:

    Code:
    case ####:
    entityDef.anInt75 = 0; //0 = Melee protection prayer headicon
    break;
    Anyways that's my addition to your idea good job none the less


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  4. #4  
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    Quote Originally Posted by 01053 View Post
    Nice idea although I have a suggestion that may make the minigame more challenging.

    Basically make it so players must bring all 3 attack styles (range, magic, melee).

    Ahrims has a 90% damage reduction if the player is using Range/Melee (Player must use magic against ahrims).

    Karils has a 90% damage reduction if the player is using Magic/Melee (Player must use range against karils).

    Dharoks/Verac/Torag/Guthan have a 90% damage reduction if the player is using Magic/Range (Player must use melee against these brothers)

    If you want to display the prayers above said barrows brothers heads I believe it's something like:

    Code:
    case ####:
    entityDef.anInt75 = 0; //0 = Melee protection prayer headicon
    break;
    Anyways that's my addition to your idea good job none the less
    Thank you, I actually really like that kind of idea and been looking to think of some kind of extra addition to make it harder
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  5. #5  
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    The map is kind of small and awkward, but otherwise nice.
    Attached image
    [/CENTER]
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  6. #6  
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    Quote Originally Posted by Jordan Belfort View Post
    The map is kind of small and awkward, but otherwise nice.
    I figured it didnt need to be to big because of it being solo and square just seemed simple enough
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