Quote Originally Posted by NeedDump View Post
what about when you need to split a dialogue off based on whether a player meets a certain condition (has item in inv, completed certain task, etc)
That's one of the problematic areas of my dialogue system currently rather than my tool. I will probably need to make classes that represent a system of dialogues that multiple npcs can inherit such as shop traders or quest npcs can all share a single dialogue class if they need to.