Thread: Kandarin - The next OSRS PK server

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  1. #391  
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    Quote Originally Posted by Lennard View Post
    Website should be back and functional later this week
    How did stu even have the site shelled
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  2. #392  
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    Abyssal Sire is under development.

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  4. #393  
    RSPS SERVICES PROVIDER

    The Plateau's Avatar
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    GoodLuck Bud, keep do the good work
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  5. #394  
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    Jesus Christ this server looks fantastic! Can't wait to see it launch
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  6. #395  
    🎶 As you're falling down 🎶


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    Bump for the best project.
    Quote Originally Posted by Idiot Bird View Post
    Quote Originally Posted by Velocity View Post
    lol np mate looks like the community brought ur rep down to ur IQ
    Not too sure about that, it's at 0 . It would have to go minus to even be remotely close to his IQ.
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  7. #396  
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    Quote Originally Posted by Idiot Bird View Post
    Abyssal Sire is under development.

    Looks awesome.
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  8. #397  
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    Getting some mobs spawned in wildy

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  9. #398  
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    Quote Originally Posted by Idiot Bird View Post
    Getting some mobs spawned in wildy

    Looking good, project coming along nicely mate.

    Also noticed a typo in the picture btw. 'recieve' should be 'receive'. Thought i'd point it out for you .
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  11. #399  
    WEEEEEWOOOOWEEEEEWOOOOWEEEEWOOOO-----[[#]]---[[8]]--[[8]]------[[8]]----[[8]]------[[8]]
    sIlly gOOse's Avatar
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    Quote Originally Posted by Idiot Bird View Post
    Explosive crystals : ^ )

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    Sorry for the lack of updates, been busy with birthday party for my daughter.
    Do they not apply damage yet? Cause they do damage within a 5x5 square I believe.
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    Spoiler for sb lol!:
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    Oldschool Runescape progress thread is here!
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  12. #400  
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    Quote Originally Posted by SIllY GOOSE View Post
    Do they not apply damage yet? Cause they do damage within a 5x5 square I believe.
    At that stage they didn't, but they do atm.

    Code:
    									if (player.getPosition().isWithinDistance(finish, 5)) {
    										player.getDamageManager().submit(new Damage(getAttacker(), CombatType.NON_SPECIFIED, Utility.random(33), 1, Optional.empty()));
    									}
    As for its actual mechanics which you mentioned earlier, they are not actually working, at the moment I'm just finishing his 1000000000 attacks.
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