Hello All,
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Attacks & Abilities
- Melee attack: Only used during phase 2 of the fight. There are three different types of melee attacks which affect the damage the Sire does. Even though the Sire can hit through protection prayers, it is still advised to use Protect from Melee as it will greatly reduce damage.
- Swipe: The Sire swipes its right arm at the player, dealing 2-6 damage through prayer.
- Back swipe (1x): The Sire uses one the tendrils in its back to swipe at the player, dealing slightly more damage than an arm swipe.
- Back swipe (2x): The Sire uses both tendrils in its back to swipe at the player, dealing up to 26 damage through prayer. This is the hardest hitting melee attack the Sire can use.
- Tentacles: Six tentacles are in each Sire chamber, guarding the respiratory systems. They are only active during phases 1 and 3 of the fight, and attack with typeless crush, which can deal up to 30 damage.
- Spawns: The Sire is capable of summoning spawns to assist it in battle. During phases 1 and 2, the Sire will occasionally launch a spawn out from its mouth, which will land around the player's location. The spawn is aggressive, has 15 hitpoints, and uses inaccurate melee/ranged attacks. If it is not killed in 10 seconds, it will mature into a scion, which is stronger, more accurate and can hit through protection prayers.
- Portal: This attack only occurs during the last phase. When the Sire reaches 139 hitpoints or lower, it will forcibly teleport the player next to it. It will then explode for up to 72 damage if the player does not get far enough and continually summons up to 10-14 spawns until it dies.
Note: Only missing the spawn range projectile Id. If anyone can provide, would be great!
Rest of the information about the Phases can be found here:
Abyssal Sire/Strategies | 2007scape Wiki | Fandom powered by Wikia