Thread: Complete #377 Clean Cache Dump

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  1. #1 Complete #377 Clean Cache Dump 
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    I've been working on a Runescape client written from scratch (similar to my old school final project) but the legit real deal (from scratch as in im writing all the lines of code/framework, despite i'm loading a cache).
    Writing this client to make an FPS version of sorts of RS, just for fun, or to eventually use the built engine for my own game.

    This is a FULL cache dump (there is nothing else to be loaded except initial region loading); clean, never modified that I know of.
    I noticed most if not all 377 dumps or caches here are dead links; I think this might be the only clean 377 dump or even full clean dump (every-dam-thing; not just npcs or items) around.

    Widgets are stored as followed
    dumped/widgets/parentID/widgetID/
    dumped/widgets/parentID/widgetID/widgetID.txt - contains all the initial data
    dumped/widgets/parentID/widgetID/fontName.txt - contains all the font data for the widget
    dumped/widgets/parentID/widgetID/images/
    dumped/widgets/parentID/widgetID/images/image#.png - contains any images loaded into the images array

    I did a best compression with WinRar, so it might take a minute to unzip; its about 245mb, but 474mb on the disk - the zip is only 61mb.

    Download : https://dl.dropboxusercontent.com/u/77754282/dumped.zip

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  3. #2  
    Chemist

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    Cute. Do you have a listing/map of the sprite names so I can rename them based on the hashes? I was needing those and too lazy to poke around for them all. I guess I could add some code and dump them based on loading and the strings in the interfaces/client called but meh. Would save me a lil time.

    Edit: Your code for dumping the interface varps must be off. You had printed em all out as -1.

    Most are zero, except for

    DefinitionId-Type
    166-1
    167-2
    168-3
    169-4
    170-5
    171-6
    173-7
    287-8
    304-9
    Quote Originally Posted by blakeman8192 View Post
    Quitting is the only true failure.
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    I didn't think about converting the hashes back to Strings; ill probably do that when I get a chance.
    As it goes for Varps; they are actually 0 at startup (e.g. no data to load, the entire .dat file was full of opcode 0, which ends the buffer reading for that object), its another name for runtime settings, and once the client is loaded and whatnot, the varps change accordingly.
    So I set to an initial -1, until at runtime, when the settings are used and changed.
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  5. #4  
    🎶 As you're falling down 🎶


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    Very cool, thanks for sharing.
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    lol np mate looks like the community brought ur rep down to ur IQ
    Not too sure about that, it's at 0 . It would have to go minus to even be remotely close to his IQ.
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    does anyone know where I can get the rs3 high alch sound? I just got a phone and I want it as my text tone. thanks
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