Thread: BattleScape Oldschool

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  1. #271  
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    Quote Originally Posted by Ultimascape View Post
    The banner was a little misleading so I fixed it, you're welcome xD

    damn do you always post with a stick up your ass?



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  3. #272  
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    This will be the last beta before release if nothing comes up, so it's up to you guys now to make sure nothing else has snuck by me!

    -x-

    Does this mean, upon release there will be a Reset?
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  4. #273  
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    U Got 0wned's Avatar
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    Quote Originally Posted by Spyr0 View Post
    This will be the last beta before release if nothing comes up, so it's up to you guys now to make sure nothing else has snuck by me!

    -x-

    Does this mean, upon release there will be a Reset?
    BETA for Grand Exchange, not the server. Lol


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  5. #274  
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    Bump

    Skills update soon
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  6. #275  
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    1/19/2017

    • The Grand Exchange has been opened up to everyone!
    • Fishing and Cooking have been released!
    • You can fish dark crabs and anglerfish at the Bandit Camp and above Venenatis.
    • There is a fisherman at both areas who will note raw and cooked fish. However, carrying these noted fish will prevent glories from teleporting you past level 20.
    • Imbued rings are now reverted when lost on death.
    • Ornament kits will be detached from items lost on death.
    • 22 healing foods have been removed from the General Store (sharks are still free).
    • Leaving FFA will no longer restore special attack.
    • Defence XP can no longer be gained in the level 1 and 20 Wilderness instances.


    • Combat styles are now factored into accuracy/defence (accurate, aggressive, controlled, etc).
    • A hidden boost applied to magic defence that didn't belong has been removed.
    • Monster magic defence is now properly calculated.
    • Combat styles are now factored into max hits.


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  7. #276  
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    Time to catch the thread up on the updates, newest first

    Quote Originally Posted by 02/04/17
    Boss Related
    Giant mole has been added!
    You can no longer be assigned two Wilderness boss tasks in a row.
    God Wars boss instances can now be created.
    Lanthus will cancel tasks for 8 Vote tickets and 50 Boss Slayer points.
    Falador shields have been added (#3 can locate the Giant mole).
    Moved the Hell Lair teleport under Slayer.




    Edgeville level 1-5 has been made a PK hotspot, giving double BM.
    Level 1 mysterious emblems (worth 250k) are now only dropped if the player killed was skulled. *
    Players with a wild level difference > 30 will no longer be assigned to eachother.
    Adjusted accuracy/defence in a way that feels similar to the previous 36% boost but hopefully better deals with the issues that came with that (such as being able to cast effectively in bad gear).
    The Grand Exchange will now favor sellers.
    Fixed Cerberus souls not despawning until after Cerberus spawns and not appearing in instances.
    Fixed doors opening in the wrong direction.
    Fixed boss tasks.
    Fixed boss task cancelling. *
    Fixed Kree'arras instance. *
    Fixed monsters not always fighting back. *
    Fixed Cerberus' crystal drops being used on boots. *


    RAIDS ITEMS WILL BE COMING OUT VERY SOON! I've already began working on the items (stats, special attacks, special effects, etc).

    Teaser



    Update Number 2 Specifics
    Level 1 mysterious emblems (worth 250k) are now only dropped if the player killed was skulled.
    Continued work on the hit chance system.
    Fixed boss tasks.
    Fixed boss task cancelling.
    Fixed Kree'arras instance.
    Fixed monsters not always fighting back.
    Fixed Cerberus' crystal drops being used on boots.
    Quote Originally Posted by 02/02/17
    Cerberus has been released!
    Reduction to the added boost to player accuracy.
    Thermonuclear smoke devil instances can now be created.
    Protection prayers no longer work against the Thermonuclear smoke devil.
    Increased the Wishing Well monster drops pot max to 100m.
    Updated the Voting and Bonds info in the Guide Book.




    Bug Fixes
    Fixed run energy not recharging when following a player walking when you have run on.
    Fixed burning food giving XP.
    Fixed Thermonuclear smoke devil's loot broadcasts.


    Daily Vote Boosts
    There are now boosts if you've voted in the last 12 hours. Please note that this is completely seperate from Vote tickets. Boosts stack with other effects such as Gold Member.
    12% boosted drop rates (also applied to skilling pets)
    12% boosted pet drop rates (stacks with Gold Member and Vote rate boosts for a total of 50% boosted)
    5% increased Thieving success rate
    5% increased Fishing success rate


    Gold Member Changes
    25% bosted drop rates to skilling pets
    25% boosted Boss Slayer points


    Boss Slayer Tasks
    These tasks are seperate from normal Slayer tasks, and so are their points. It's recommended to have atleast 93 Slayer for the inclusion of the Thermonuclear smoke devil and Cerberus in the roll. This is because three potential selections are the Wilderness bosses.

    If you have a task you either can't or don't want to complete, you can get a new task after midnight. Until then, to continue on with Boss Slayer tasks you have to complete the task you've been assigned, which will range from 5 to 35 required kills.

    Points are rewarded as follows:
    100 points per task or
    250 points for every 5th task
    500 points for every 10th task
    1,000 points for every 25th task
    1,500 points for every 50th task

    Bosses can be difficult or be a fight over who gets the kill (or in most cases the top 3), and because of this cancelling a task the next day will not result in losing your current position toward the bonus points (it will also not move you closer to it).

    The rewards shop can be viewed, however nothing can currently be bought. The rewards are currently under development but I wanted to let everyone begin collecting points in the mean time instead of being stuck waiting, as many of the rewards are quite pricey. With feedback the prices could be lowered or raised, but right now the prices said is what's planned.


    Blood Money Shop Changes
    Added the Magic fang to the BM shop.
    Re-added the Tome of fire to the BM shop (burnt pages still only through the Thermonuclear smoke devil).
    Removed the remaining rings from the BM shop.
    Removed the Blessed spirit shield from the BM shop.
    Removed infinity robes from the BM shop.

    Quote Originally Posted by 01/29/17
    Fixed skilling pets.
    Fixed Clan Wars, Taverley, and Fremennik Slayer Dungeon maps.
    Fixed the quest tab.
    Fixed the boss kill log.
    Quote Originally Posted by 01/28/17
    Quick Note: Wish Well drawing today! Pot sits at 200m with 67 entries.


    Pets have been added! You can now drop your achieved pets and have them follow you around.
    Added the Agility, Thieving, and Fishing pets.
    The monster coin limit for the Wishing Well has been raised from 25M to 50M.
    Raised the Wishing Well entry exchange from 10% to 25% into the pot.
    Our cache has been updated to this week's OSRS cache. This includes:
    All raids content
    Male Armadyl armour tweaks

    EDIT: Skill pets delayed.
    Quote Originally Posted by 01/26/17
    A 36% boost to player accuracy has been applied.
    Additional player boss drops are now dropped at a much lower rate.
    Fixed (hopefully) an issue where a player occasionally gets "stuck" logged in.
    Non drop-table based coin drops are disabled on accounts logged in under the same IP as another account.
    Quote Originally Posted by 01/25/17
    • The Wishing Well from the 742 has been added to Edgeville!
    • Captain+ can now create clan wars.
    • Hiscore information is now saved to the forum.
    • Fishing spots now have limited resources between spawns.
    • Items dropped from your inventory in the Wilderness will appear after one minute instead of two.
    • Fixed monster defence.
    • Fixed some issues with fishing/cooking not cancelling correctly.
    • Fixed bait not being used up.


    Ring of wealth (i):
    • Purchased using a Bond
    • The ring does not need to be equipped to use it's effects
    • Charge Type 1: Charged with 200 Slayer Points
    • 100% charge lasts for ~600 kills
    • Automatically picks up coin drops from monsters
    • Monsters normally not aggressive become aggressive
    • Charge Type 2: Charged with 25 Vote Tickets
    • Ability to create boss instances (no GWD yet)
    • Bond Charging
    • A Bond can be used to charge both types to 100%
    • Boss Instances
    • Uses 2% of type 2 to create and lasts 1 hour
    • Clan Chat members can join an instance
    • If an instance has no players it will be removed


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  8. #277  
    lol k


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    Quote Originally Posted by ThePalidino View Post
    Time to catch the thread up on the updates, newest first
    Liking the updates Pali, how will raid items be obtainable when you release them?
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  9. #278  
    🎶 As you're falling down 🎶


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    Very nice updates.
    Quote Originally Posted by Idiot Bird View Post
    Quote Originally Posted by Velocity View Post
    lol np mate looks like the community brought ur rep down to ur IQ
    Not too sure about that, it's at 0 . It would have to go minus to even be remotely close to his IQ.
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  10. #279  
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    Quote Originally Posted by Scape View Post
    Liking the updates Pali, how will raid items be obtainable when you release them?
    Boss slayer tasks
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  11. #280  
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    Abby sire coming soon
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