Thread: Chronicles of Elyria - A truly Revolutionary MMO!

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  1. #1 Chronicles of Elyria - A truly Revolutionary MMO! 
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    [*] Introduction

    - Dynamic and Immersive

    In Chronicles of Elyria, if something in the world can change - whether through player interaction or naturally over time - it probably does. The most dramatic example of this is the player characters themselves. Your character begins aging from the moment they're created, growing older and eventually dying. This encourages you to think beyond your character to their role in the larger story. Of course, actions you take as a player can dramatically shorten your character’s lifespan. So act carefully.
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    - Heroes Must be Truly Heroic

    In Chronicles of Elyria, the player must take risks, be heroic, and repeatedly put their character's wealth, prestige, and even life on the line to be considered a true hero.

    In Chronicles of Elyria, you can become the most renowned blacksmith in the world, a feared assassin, travel places where few others dare to travel, or become a sorcerer of legend.

    But such rewards always come with substantial effort, and frequently with great risk. The most dangerous of which grant you the opportunity to change the course of history. But in such times, failure could cost you everything.

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    - A Blending of Player and Character Skills

    At its most basic level Chronicles of Elyria is a fully customizable, skill-based Action RPG in which the absence of classes means you can create any character you can imagine.

    But there is more to becoming a master blacksmith than waiting on a progress bar. Requiring fast reflexes and good hand-eye coordination, skill based mini-games for non-combat skills means that for every action the character takes, some degree of player skill is required.

    The era of auto-attacking is over. If your character effectively swings a sword, it's because you chose the precise moment for them to do so. If your character cuts a Master Emerald, worthy of sitting on the crown of the King, it's because your own nimble fingers made it happen.

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    - Story and Event Driven

    Chronicles of Elyria is the first MMORPG to feature an advanced, AI controlled story-engine which is constantly monitoring the state of the world. Player actions such as killing another character, amassing too much wealth, and getting lost in the desert brings the AI to life, causing it to spin intricate story arcs unforseen by the developers.

    In addition, a closed economy, finite resources, and a fully destructible environment means that each time you log in there is something for you to participate in. Local, regional, and national conflicts are continuously unfolding, giving birth to repeated opportunities for you to change the course of history.


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    - Dramatic Realism

    In Chronicles of Elyria, mundane tasks typically abstracted away are brought to the forefront as a way to create tension and dramatic situations. In place of mailboxes you’ll find player-ran delivery services. Worried about the courier making off with your parcel? You should be – and he’s worried about the highwaymen!

    Travel in Elyria is dangerous, and those who wander too far from town or too far off the beaten path risk being caught out with no food or water. With only hand-made maps to rely on, a journey into the wasteland could mean it’s time to move on to the next character.

    But realism is not all bad. From the moment you enter Elyria you’ll be greeted and supported by your player-run family. Work as a team to develop your noble house, increase holdings, and improve your collective wealth. Or, when the time is right, set off on your own to adopt the life of an adventurer. Earn your own noble titles and slowly work your way up to running an entire kingdom.

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    [*] Aging & Dying

    Elyrians are, for the most part, a healthy breed and while Children of Mann are not human, their anatomy and physiology is similar to our own. As a result, the typical Elyrian lives somewhere between 80 and 120 years (averaging ~100 years), based on the genetics of their bloodline.

    Over the course of 10-14 real-world months your character will grow old and eventually die, leaving their mark on history. Aging is a process that every character goes through that has visual indications, attribute changes, and gameplay effects. While alive you must choose your actions carefully, as each in-game death reduces your overall lifespan (by approximately 2 real world days) and brings your character that much closer to permadeath. However, if you're an influential player (the king perhaps), each in-game death is more impactful, leading to permadeath in just 4 or 5 times.


    - Types of Death

    The first form of death is Incapacitation, which renders the character unconscious for a short period of time. It is similar to "killing" in other games and happens during any combat event where the person's health is dropped to zero. While someone is incapacitated, players will only have time to grab a few quick things; specifically, any money in the player's purse or items that had been in their hands (weapons, animals that they may have been riding or guiding including pack animals). You will not have time to unbuckle anything (belt & scabbard), remove any armor, or rummage their backpack.

    The second form of "death" is Spirit Walking. Spirit Walking is what happens when someone takes the initiative to first incapacitate you, and then while you're unconscious, performs a coup de grace. This splits your soul from your body, and your connection to the physical world slowly deteriorates as time goes on. Once you enter the Astral Plane, you'll see a small silver cord which goes from your soul to an image of your body that has manifested on the Astral Plane. This is your connection to the physical world. When someone is Spirit Walking, you have a bit more time to grab items off their person. In addition to quick loot options, players may also unbuckle things (take their sword & scabbard), remove any rings or other jewelry or rummage through their backpack.

    The final form of death in Chronicles of Elyria is permadeath. If enough time passes and you do not return to your mortal body, your body will become uninhabitable and your soul will be forced to make its way back to the Akashic Records; this is permadeath. The final form of looting is called Corpse Looting. Whenever you come across a corpse, you can take all items from the corpse which is not just limited to the items the corpse is wearing.


    - Penalties of Crime

    Attempted murder is a criminal offense, and a witness (which might include the victim) may choose to issue a bounty token upon the transgressor. When someone dies, there's a 2.5 hour lock on their spirit loss, so they can only lose 2 days of play-time per 2.5 hours. However, there's no cap on spirit loss for committing crimes. So if you kill someone 3 times in a 2.5 hour period of time, and are caught, you'll suffer at a minimum 6 days of spirit loss to their 2.5, and again, that's assuming you could beat them to begin with.

    If you become known as a griefer, that is, if you develop a very negative in-game reputation, people can simply refuse to let you into their settlements. As you would need to eat, drink, sleep, etc -- you would no longer have such easy access to those resources. Now you're stuck in the wild with no food, no water, and no support structure. That will quickly make the game un-enjoyable.

    Additionally, the punishment for a crime is related to the spirit loss of the person whom you wronged. If you kill a King for example, and then are caught and sentenced, you'd lose the same (or more) play-time as they would. The punishment for killing a king and being captured and sentenced is roughly two months of game time. So criminals must be either very clever, or very brave.

    [*] Character Creation

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    - Creating a Character

    When you create your character, you'll start at either age 12, 15, or (during Exposition only) over the age of 18. The three ages correspond with different play styles and cater to different overall objectives. You will have the choice either start as a Ward of The State or a part of a Family.

    Wards of the state, those raised in an orphanage, are given more character customization and start at an earlier age, but lose out on the benefits that come with being part of a family. As a result, their process of family selection and character customization is a bit different.

    - Races & Regional Traits

    Elyria is home to people from many regions, each with their own set of resistances and starting attributes. All characters are children of Mann, but evolution has caused regional differences in both appearance and natural skills. Grow up in the frozen north, the burning desert, a subterranean grotto, or in a bustling city and your character will start with a set of skills they've learned in order to survive. This represents what is generally referred to as "Race" in most MMOs, defining your predisposed occupations, starting attributes, and starting skills.


    - Genetics & Family

    Chronicles of Elyria uses a system of genetics that allows traits to be passed on from one generation to another. Like in our world, all living things have two sets of DNA, which are randomly sampled and used to determine the characteristics of their offspring. When talking about plants and animals, this allows players to create selective breeding programs, cross-pollinating and breeding until they get the outcome they're looking for. When talking about player customization there's a bit more flexibility, but the idea is the same.

    If you choose to create your character as a part of a family you are then bound by the laws of genetics for that family. Your family selection, through a combination of nature and nurture, dictates many of your character's starting attributes such as your starting ability scores, starting skills, and the possible set of physical attributes your character can have. Of course, you have the ability to change and develop these things as you play, but it is your family that dictates your starting scores.



    - Birthdate & Destiny

    The Soulborn Engine uses a form of astrology to determine the types of conflicts your character will encounter as they roam about the world. The moment your character is born some large set of story quests are dynamically generated and silently follow you around wherever you go. Any time you come in contact with another NPC, loot an item, reach a certain age, commit a crime, or a slew of other things, the Soulborn Engine looks at your pre-defined list of plot hooks to determine if any of them have been triggered. Like a key turning a lock, if everything lines up, and all preconditions have been met, a story will unfold meant just for you.

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    And so much more....

    Feel free to check out Chronicles of Elyria, if you like what you see, with the friend code 814153 @ Chronicles of Elyria & support on Kickstater @ Kickstarter

    Remember to THANK the thread if you want me to keep this updated, I decided I wanted to spread the word about this Revolutionary MMO!
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  3. #2  
    Bossman

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    Looks like it will be a good game!
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