Thread: Daggers & Sorcery - Browser Based Multiplayer Role Playing Game

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  1. #11  
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    Looks nice, keep it up looking forward to seeing an end result.
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    Valar Morghulis

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    Quote Originally Posted by Numeric View Post
    Looks nice, keep it up looking forward to seeing an end result.
    Thanks!

    Guys I just finished the character page.

    You can level your skills. One level in a given skill is add a point to it's incremented attribute. When you reach 10 increment point on an attribute that attribute is increased with one. Combat attributes calculated from simple attributes (eg life is increased by endurance by x amount calculated using a formula I doN't want to look up at the moment. )


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  4. #13  
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    Quote Originally Posted by Laxika View Post
    Thanks!

    Guys I just finished the character page.

    You can level your skills. One level in a given skill is add a point to it's incremented attribute. When you reach 10 increment point on an attribute that attribute is increased with one. Combat attributes calculated from simple attributes (eg life is increased by endurance by x amount calculated using a formula I doN't want to look up at the moment. )


    I'm also working on a game at the moment, if your interested in seeing whats cooking send me a PM.
    Check this out, something I created a little while back.
    http://www.rune-server.org/programmi...hamjrs-2d.html
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    Valar Morghulis

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    Quote Originally Posted by Numeric View Post
    I'm also working on a game at the moment, if your interested in seeing whats cooking send me a PM.
    Check this out, something I created a little while back.
    http://www.rune-server.org/programmi...hamjrs-2d.html
    Looks pretty nice. I stopped working on non-text based games a long ago because of the insane graphics requirements. Getting text is easier and can be just as much fun as a 2D-3D game if done right. The one thing you should be really careful about in text based game is depth and detail, those two can make or break your game while in 3D visuals can save your ass (especially in big AAA games).
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  6. #15  
    Valar Morghulis

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    Map is work in progress at the moment.



    I'm actually negotiating with guys on deviantart for tilesets.

    https://docs.google.com/document/d/1...it?usp=sharing
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  7. #16  
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    Quote Originally Posted by Laxika View Post
    Map is work in progress at the moment.



    I'm actually negotiating with guys on deviantart for tilesets.

    https://docs.google.com/document/d/1...it?usp=sharing
    Looks bad ass!!

    If you need hardware investments, I have a ton of credit to DO I can push to you.

    I'm loving the progress!! Best of luck
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  8. #17  
    Valar Morghulis

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    Quote Originally Posted by Logan View Post
    Looks bad ass!!

    If you need hardware investments, I have a ton of credit to DO I can push to you.

    I'm loving the progress!! Best of luck
    Thanks.

    I'm using pretty spoecific "hardware" at the moment, it's running on heroku and aws.

    I want to keep it on heroku at the beginning because it's so easy to scale.
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    Valar Morghulis

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    Quote Originally Posted by Page View Post
    Looking promising Laxika! Will watch the updates rollin'
    Thanks. I'll post more updates soon. Sadly got no time at the weekend and last week I did nothing too visible. (Lots of negotiating, brain storming about the tile system but it's finally over and I can work on implementing it. I choosed to move away from "normal" tiles to hexagonal based on a poll, everyone favored hexa ones over the normal ones, but sadly this involve the rewrite of the movement engine somewhat.)

    I ended upp going with this tileset instead of making my own:
    https://www.assetstore.unity3d.com/en/#!/content/52258

    See this implemented soon.
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  10. #19  
    Valar Morghulis

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    Finally I finished the map. Just need some good images for those buttons (have no idea what to use there atm). Moving from cubes to hexas wasn't that hard, except the js side. (Don't ask for code, its looks so darn sh*t I can't tell. JS + math is a bit too much for me to handle. )



    The next one is combat.
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  11. #20  
    Valar Morghulis

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    I'm here with a few m,ore early pictures:

    The combat as for now:


    Shop (prices are WIP):


    Journal you will see every item/monster you found while playing:
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