Goal: Completely refactored 317 client loading 474 data with tons of toggle-able features.
I have been developing this client for a month now. This client is heavily influenced by Major's 317 refactored client, found here. Almost fully refactored 317 client.
Tons of toggles (orbs, hp above heads, names above heads, censor, ids.. etc)
Fully packaged
All class names have been refactored
UUID and RSA Protection
Decent Fog
Working music and world switch buttons
474 Magic Tab (normal, ancient, and lunar)
Original hitsplats (No messed up hitsplats)
Clean Cache (No customs)
31+ classes are fully renamed, the rest are currently in progress
Heavily renamed
Low memory usage, 100k-140k (with sounds)
Jaggrab support (Can toggle Jaggrab on or off in the Configuration class)
Sprites are cache packed (use my tool found here to modify them)
Orbs have been redone, and work properly
What I have done:
Code:
~ August 8, 2015
- repacked original hitsplats
- repacked 474 magic tab
- fixed sound effects and regional music both work perfectly
- fixed an issue with name when logging in
- added a depthbuffer (fog)
~ August 9, 2015
- Added the ability to toggle names above entities heads
- Added the ability to display health above entities heads
- Created a Configuration class with all the client's configuration options
- Did a lot of refactoring. Refactored all classes, refactored almost all methods in Client.java
~ August 10, 2014
- Created a new class PacketID I'm using to easily identify packets
- Refactored EntityDef readvalues
- More realistic fog
- can toggle orbs ::orbs
~ August 12, 2015
- Drew the music sprite on login screen
- Fully repackaged client, along with more refactored classes
- Administrators can now toggle ids for items, objects, and npcs (::ids)
- Added RSA and UUID protection
~ August 13, 2015
- Music and world switch buttons on login screen both work
~ August 19, 2015
- All items now have the correct color
- Refactored Image Producers
- Refactored parts of drawInterface method
- Both MarkMinimap and DrawMinimap methods have been refactored
- Added OS Buddies XP Drops (Thanks _Sean)
- Changed XP Counter position
~ August 22, 2015
- Fully refactored SpotAnimation
- Fully refactored ItemDefinitions
~ August 29, 2015
- Can now toggle roofs (use the roofs command ::roofs)
- A successful login now stops the startup music.
- Fully refactored SoundFilter
- Fully refactored SoundEnvelope
- SoundSample renamed -> SoundSynthesizer and has been fully refactored.
- Renamed Sounds -> SoundTrack, fully refactored SoundTrack
- Renamed EntityDefinition -> NpcDefinition, refactored NpcDefinition
- Renamed VarBit -> VariableBits
- Renamed Varp -> VariableParameter, refactored some methods
- Renamed Censor -> MessageCensor, refactored some of MessageCensor
- Renamed Texture -> Rasterizer
~ August 31, 2015
- More organizing
- Refactored some methods in CollisonMap
- Fully refactored Buffer class (Using RS2HD renaming, personally I think this is a lot easier to read)
~ August 30, 2015
- Began refactoring ObjectDefinitions
- Can now toggle RSA on or off in Configuration
- Refactored the login method
~ August 31, 2015
- More organizing
- Refactored some methods in CollisonMap
- Fully refactored Buffer class (Using RS2HD renaming, personally I think this is a lot easier to read)
~ September 6, 2015
- Reverted normal, ancient and lunar spellbooks back to 474 spell books.
~ September 7, 2015
- Cache -> Renamed to Reference Cache
- Renamed RSInterface -> Widget, refactored most of Widget class
- Renaming a few variables in Sprite class
- DrawingArea -> Renamed to Raster
- Refactored majority of Npc class
- Refactored most of the Entity class
- Renamed TextDrawingArea -> GameFont
- Xp drop sprite icons are now lined up perfectly with the text
~ September 8, 2015
- Most of drawInterface method is refactored.
- Can now toggle between 10 X hits. Added ids to right click ground items.
~ September 9, 2015
- Refactored camera position variables
- Renamed ObjectManager -> MapRegion, renamed some methods in MapRegion
- Renamed sendFrame method to -> writeOpCode
- Fixed all welcome screen messages.
~ September 10, 2015
- Prevented some things from being used while welcome screen in open.
- Removed useless skill methods
- Refactored most of ResourceProvider
- Renamed OnDemandNode -> Resource
- Renamed Requester -> Provider
- Created a game constants class
- Renamed OnDemandRequester -> ResourceProvider
~ September 11, 2015
- Orbs no longer show hover while they are off
- Fixed the positioning for modern spells
- Fixed some magic spell sprite positions on modern tab.
~ September 15, 2015
- Renamed RSSocket -> BufferedConnection
- Renamed BZip2Context -> BZip2DecompressionState
- Renamed BZip2 -> BZip2Decompressor, fully refactored BZip2Decompressor
- Fully refactored ResourceProvider
- Fully refactored ResourceProvider class
~ September 18, 2015
- Redid packaging, changing name to RS2 Client loading 474 data
- Fully refactored IdentityKit class
- Renamed reference cache variable names.
- Renamed methods in ReferenceCache, added Major's documentation.
- parseInterfaceOpcode renamed -> executeScript and has been refactored.
- Changed SkillConstant variable names to proper java conventions
- Renamed TextClass -> StringUtils, Fully refactored StringUtils
- Renamed TextInput -> ChatMessageCodec, fully refactored ChatMessageCodec
- Reduced the redundancy from Sound class names.
- More efficient way of doing 10 X HP and hits.
- Refactored the entire appendPlayerUpdateMask method in Game class
- Refactored parts of SpawnObject, Game, CollisionMap, and SceneGraph
- Tons of organizing classes, also renamed several classes.
- Renamed TileOverlay -> ShapedTile
- Renamed TileUnderlay -> SimpleTile
List of commands (Syntax: use as ::COMMAND)
fps
ids
finterface (used for fullscreen interfaces)
music
10xhp
hp
names
orbs
fog
fixed
resize
full
data
noclip
optab
Packaged and refactored all classes (Updated January 30, 2016)
Cleaned cache, all sprites are packed (Use Better Sprite Packer to edit them)