Thread: RS2 317 Client (474 Data, OSRS orbs, Perfect Aesthetics, Sound, Fog, Refactored)

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  1. #21  
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    Quote Originally Posted by Zion View Post
    Here is a fix for fog + textures:
    Replace "Texture"
    Pastiebin.com 55cd1a30810c4

    Replace "SceneGraph"
    Pastiebin.com 55cd1a30810c4

    Replace "Model"
    Pastiebin.com 55cd1a30810c4

    Also why did you call the fog class "Depth Buffer" lol

    All 3 of your links are the model class
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  2. #22  
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    Quote Originally Posted by Zion View Post
    Here is a fix for fog + textures:
    Replace "Texture"
    Pastiebin.com 55cd1a30810c4

    Replace "SceneGraph"
    Pastiebin.com 55cd1a30810c4

    Replace "Model"
    Pastiebin.com 55cd1a30810c4

    Also why did you call the fog class "Depth Buffer" lol
    he ripped it from one of my releases xD
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  4. #23  
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    Quote Originally Posted by 7Winds View Post
    All 3 of your links are the model class
    Quote Originally Posted by Lost Valentino View Post
    he ripped it from one of my releases xD
    well why did you call it depth buffer, makes no sense lol

    anyways here are links,
    Replace "Texture"
    Pastiebin.com 55cd40fd10da2

    Replace "SceneGraph"
    Pastiebin.com 55cd40d131eb1

    Replace "Model"
    Pastiebin.com 55cd1a30810c4
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  5. #24  
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    Quote Originally Posted by Zion View Post
    well why did you call it depth buffer, makes no sense lol

    anyways here are links,
    Replace "Texture"
    Pastiebin.com 55cd40fd10da2

    Replace "SceneGraph"
    Pastiebin.com 55cd40d131eb1

    Replace "Model"
    Pastiebin.com 55cd1a30810c4
    I'll change it lol I believe that was the name from client-look-like-v-2-w-fog-tweening-data-shading-aesthetics.html

    Yeah that worked great, thanks Zion



    Yay full screen works again lol



    -UPDATED-

    Made a renaming list
    Code:
    Animable -> Renderable
    Applet_Sub1 -> RSApplet -> GameShell
    Class3 -> Object4 -> ItemPile
    Class4 -> ChunkUtil
    Class6 -> SoundSample
    Class10 -> Object1 -> WallLock
    Class11 -> CollisionMap
    Class18 -> SkinList
    Class19 -> NodeList -> Deque
    Class21 -> ModelHeader
    Class26 -> Object2 -> WallDecoration
    Class28 -> Object5 -> StaticObject
    Class29 -> SoundEnvelope
    Class30 -> Node
    Class30_Sub1 -> TemporaryObject
    Class30_Sub2_Sub4_Sub3 -> Animable_Sub3 -> SceneSpotAnim
    Class30_Sub2_Sub4_Sub4 -> Animable_Sub4 -> SceneProjectile
    Class30_Sub2_Sub4_Sub5 -> Animable_Sub5 -> SceneObject
    Class33 -> Vertex
    Class36 -> FrameReader -> SequenceFrame
    Class39 -> SoundFilter
    Class40 -> TileOverlay
    Class42_Sub1 -> OnDemandRequester
    Class43 -> TileUnderlay
    Class47 -> CullingCluster
    Class49 -> GroundDecoration
    Client -> Game
    ClientFrame -> GameFrame
    Ground -> Tile
    Flo -> Floor
    MRUNodes -> Cache
    NodeSub -> QueueNode
    Stream -> Buffer
    StreamLoader -> CacheArchive
    RSImageProducer -> ImageProducer
    WorldController -> SceneGraph
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  6. #25  
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    No problem chief
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  7. #26  
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    -UPDATED-
    August 19, 2015
    • All items now have the correct color
    • Refactored Image Producers
    • Refactored parts of drawInterface method
    • Both MarkMinimap and DrawMinimap methods have been refactored
    • Added OS Buddies XP Drops (Thanks _Sean)
    • Changed XP Counter position


    All items now have the correct color


    Added OS Buddy XP Drops (_Sean)


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  8. #27  
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    Pretty nice release, thanks for this.

    Btw, does the XP drop system work properly?




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  9. #28  
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    Quote Originally Posted by Eazy View Post
    Pretty nice release, thanks for this.

    Btw, does the XP drop system work properly?
    I did some testing on my source. Fading, fullscreen, and all skills work properly, along with double hits. (My source double hits are buggy atm but double hits do work)

    You just have to make sure you're sending the correct id when you're training a skill.

    This client is only using 23 skills, construction, summoning, and hunter have been omitted so the xp drops wont show those but you can change those if you just change what skills you want in the SkillConstants class.
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  10. #29  
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    goodjob and nice release as usual winds keep up the good work bro
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  11. #30  
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    The amount of capitals at the start of every variable...
    Anyways nice apart from the amount of refactoring i have to do lol

    Edit: You should probably take a look at this http://www.oracle.com/technetwork/ja...oc-136057.html





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