Thread: Project RuneHD - (First Person, Unity3D, HD Graphics)

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  1. #21  
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    This looks so sick! keep posting updates!
     

  2. #22  
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    iirc someone was doing a project similar to this years ago, i think he called himself ultimate or something. maybe find his old threads and see if he posted anything that may help you out.

    good luck
     

  3. #23  
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    Sorry, I couldn't work on this until now. Currently porting to 474, Will post pictures soon. (I will update to a higher revision in future, but getting 677/718 maps and models loading in a clean 317 deob is quite challenging)

    Quote Originally Posted by Seth Rogen View Post
    Goodluck these type's of projects die pretty quick.
    Hopefully not this one

    Quote Originally Posted by Logic View Post
    Interesting, will be keeping an eye on the thread. Good luck.
    Thank you sir.

    Quote Originally Posted by Silly Goose View Post
    This is awesome, first person will be pretty odd to play but a new experience.
    Yeah, It's a bit different but I think it will be fun. (I will probably add the option to toggle between first and third person)

    Quote Originally Posted by Groot View Post
    Porting over the assets is actually the easy thing (I had all assets loaded into JMonkeyEngine fairly quickly). The hard bit is actually creating the gameplay. That said, Unity is more of an "out-of-the-box" system; You have a full FPS gameplay controller just by dragging and dropping.
    To be fair, porting the entire client to C# was a bit of a challenge

    Quote Originally Posted by Harry View Post
    This is beautiful. Nice work.
    Thank you King Harry

    Quote Originally Posted by RS Wiki View Post
    Look interesting, lot of model fixes though like the trees, etc..
    Keep this up
    What's wrong with my trees? Aha
    Quote Originally Posted by Songoty View Post
    iirc someone was doing a project similar to this years ago, i think he called himself ultimate or something. maybe find his old threads and see if he posted anything that may help you out.

    good luck
    Thanks for the heads up, but that thread has no content for me to use :/
     

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  5. #24  
    Registered Member Jullage's Avatar
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    Looks nice
     

  6. #25  
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    Currently have 474 Maps/Objects loading. I think I will update this soon as it's not really what I was looking for. But here are some photos I took while free-running in Runescape:













    And the big finale:



    Keep in mind the following things:
    - There is no shadows enabled currently.
    - Pretty much all the textures are wrong.
    - This is a low quality revision.
    - The rendering distance is set to very low, hence the harsh cut-offs on screen.
    - Haven't dealt to the z-fighting issues
    - The floors are currently not double-sided, which is why the roofs appear to be invisible from underneath.
    - I'm currently just in the debugging stage, haven't put any work into the amazing visual effects Unity offers
     

  7. #26  
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    thats pretty sick, whats ur average fps?
     

  8. #27  
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    Looks really clean, Good job on this.
     

  9. #28  
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    Quote Originally Posted by owner blade View Post
    thats pretty sick, whats ur average fps?
    With the rendering distance on low I'd say about 40fps. Haven't done any optimization yet though.
     

  10. #29  
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    Update 2:
    Worked on some rendering + visual effects, starting to look quite beautiful (Current revision : 474)





    I think tomorrow I will work on the server side of the game, so that you can guys can play!
    (Still some weird roof texture issues, and some objects are really dark, e.g trees)

    P.S - If anyone could help me with 667/718 Map and Object loading in a 317 deob, that would be great! (I've tried so many times)
     

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  12. #30  
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    Looks amazing man! Hats off to you!
    Retired from RSPS. Please don't message me for services, sales or help. Apologies.
     

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