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I don't use 667 for the purely due to its size... 602 has all the crap most people want, curse anims, claws etc... and they probably don't use 50% of the data and it's relatively low in file size, where as 667 is about 40mb more, of data people probably wont use.
I prefer 667 it has more bugs maybe thats why.
i made an non rename client with 667 data.
I like 667. I don't like the maps on 317, but everything else is fine. It's not rare either. You can get a 667 cache and unpack it using rs data suite. There are full releases for 667 clients. The biggest problem is maps. I like 508/525 maps.
As far as cache size - it's not really a problem when you do it properly and use a file server.
pics or gtfo
I think that 667 data looks good on some clients.
A lot of it has to do with the gameframe, and what other data you're loading.
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