Thread: Calculating Player vs Player Combat Accuracy

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  1. #41  
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    Holy shit

    It was a good read, seems very well-written good job
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    Of course this is opinionated but it seems that the attacker hits too much, since I performed the scenario of a rune-zerker against a 1-defence pure (with defence bonuses with black d'hide boots, etc) and it hit 10/10 times repeatedly.

    On RS (obviously, it's chance - but for the norm) you'd expect to see a rune-zerker hit around 7-8/10 times typically
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    This is very useful. Thank you for the explanation.
     

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    Quote Originally Posted by Kaleem View Post
    Of course this is opinionated but it seems that the attacker hits too much, since I performed the scenario of a rune-zerker against a 1-defence pure (with defence bonuses with black d'hide boots, etc) and it hit 10/10 times repeatedly.

    On RS (obviously, it's chance - but for the norm) you'd expect to see a rune-zerker hit around 7-8/10 times typically
    You can't expect a predictable result from a random generator with such a small sample size, or conclude anything from such a small sample.

    That said, there is room for improvement but there isn't much point investigating this claim without lots of evidential data to cross reference with. This isn't a perfect solution, but it's as close to one as I got before moving on - feel free to build from it.
     

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    Quote Originally Posted by Jake_ View Post
    You can't expect a predictable result from a random generator with such a small sample size, or conclude anything from such a small sample.

    That said, there is room for improvement but there isn't much point investigating this claim without lots of evidential data to cross reference with. This isn't a perfect solution, but it's as close to one as I got before moving on - feel free to build from it.
    Well I did test it multiple times, just in sets of 10 (hence the repeatedly)
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