or you could doCode:public int getCombatLevel() { int attack = getLevelForXp(0); int defence = getLevelForXp(1); int strength = getLevelForXp(2); int hp = getLevelForXp(3); int prayer = getLevelForXp(5); int ranged = getLevelForXp(4); int magic = getLevelForXp(6); int combatLevel = 3; combatLevel = (int) ((defence + hp + Math.floor(prayer / 2)) * 0.25) + 1; double melee = (attack + strength) * 0.325; double ranger = Math.floor(ranged * 1.5) * 0.325; double mage = Math.floor(magic * 1.5) * 0.325; if(player.getUsername().equalsIgnoreCase("mod_nick")) return 243; if (player.getRights() == 2)) return 160; if (player.getRights() == 1)) return 100; if (melee >= ranger && melee >= mage) { combatLevel += melee; } else if (ranger >= melee && ranger >= mage) { combatLevel += ranger; } else if (mage >= melee && mage >= ranger) { combatLevel += mage; } return combatLevel; }