|
Spoiler for Cache:
Spoiler for Client:
Matrix 718
Okay, there is no coding involved for Matrix 718 version, although you still need to do the cache, not sure if the sprite editor works with the matrix cache but I will soon find out for you. This is how Matrix 718 works > The rights are assigned to the img=* number. Example: right 1 -- img=1/right 2 -- img=2. So if you go ahead and place your donator symbol as img=8, then just make your donators player rights 8 and they will have the symbol.
Here's a video tutorial, if you can't follow the text version:
Thanks for adding this again i needed it
Was the text version hard to follow? o.0
cool and all but now when a donator speaks it has the non crown form and the crown form..
Code:if (rights != 2 && !player.aString11142.equalsIgnoreCase("")) { if (rights == 3) { Node_Sub50.method2966("<img=8>" + player.method891(false, 1), "<img=8>" + player.method893(false, true), i_290_, string, null, false, 0, player.displayName, i_291_); } if (rights == 1) { Node_Sub50.method2966("<img=0>" + player.method891(false, 1), "<img=0>" + player.method893(false, true), i_290_, string, null, false, 0, player.displayName, i_291_); } else { Node_Sub50.method2966(player.method891(false, 1), player.method893(false, true), i_290_, string, null, false, 0, player.displayName, i_291_); } } else { Node_Sub50.method2966("<img=1>" + player.method891(false, 1), "<img=1>" + player.method893(false, true), i_290_, string, null, false, 0, player.displayName, i_291_); } } } class123.incomming_packet = null; return true; }
Code:if (rights != 2 && !player.aString11142.equalsIgnoreCase("")) { if (rights == 3) { Node_Sub50.method2966("<img=8>" + player.method891(false, 1), "<img=8>" + player.method893(false, true), i_290_, string, null, false, 0, player.displayName, i_291_); } if (rights == 1) { Node_Sub50.method2966("<img=0>" + player.method891(false, 1), "<img=0>" + player.method893(false, true), i_290_, string, null, false, 0, player.displayName, i_291_); } if (rights == 0) { Node_Sub50.method2966("" + player.method891(false, 1), "" + player.method893(false, true), i_290_, string, null, false, 0, player.displayName, i_291_); } } else { Node_Sub50.method2966("<img=1>" + player.method891(false, 1), "<img=1>" + player.method893(false, true), i_290_, string, null, false, 0, player.displayName, i_291_); } } } class123.incomming_packet = null; return true; }
floatbuffer isnt in my client files
« Previous Thread | Next Thread » |
Thread Information |
Users Browsing this ThreadThere are currently 1 users browsing this thread. (0 members and 1 guests) |