Thread: 667 loc.dat, loc.idx and models

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    any1 know how to make the client able to load models over 65k.. (havent really looked into it yet myself)? - I just disabled models over 64k for now..
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    Quote Originally Posted by mige5 View Post
    any1 know how to make the client able to load models over 65k.. (havent really looked into it yet, myself)? - I just disabled models over 64k for now..
    sounds like its using a short, when u need to change it to a Integer.
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    i f**king love you

    here is potato!
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    yo i did some super high level math a couple days ago when we were talknig bout this and i found out 10% of the objects wont work lol.

    EDIT: heres a list http://pastebin.com/gD8JXq5C
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    Quote Originally Posted by Penor View Post
    yo i did some super high level math a couple days ago when we were talknig bout this and i found out 10% of the objects wont work lol.

    EDIT: heres a list 6 Dwarf multicannon 8 Cannon stand 9 Cannon barrels 132 Bar 136 Bar 157 Bar - Pastebin.com
    whats the reason for them not working?
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    the other contents of the 2d array
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    Quote Originally Posted by mige5 View Post
    any1 know how to make the client able to load models over 65k.. (havent really looked into it yet myself)? - I just disabled models over 64k for now..
    by using readsmart instead of readUShort for the model amount.
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    Thanks alot for this, glad you didn't decide to sell this.
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    Quote Originally Posted by mige5 View Post
    Works, but some objects seem to have incorrect height offset? (though I do have an object packer of my own, so I can start fixing them manually if its needed)
    na its correct due to height stuff different in new client

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