Thread: Fog Sky

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  1. #21  
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    Fixed!
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  2. #22  
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    Fixed.
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  3. #23  
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    Fixed.
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  4. #24  
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    Fixed.
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  5. #25  
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    I got OSRS - It worked fine but on resizable & fullscreen it looks half black color and half fog.

    any help?
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  7. #26  
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    Quote Originally Posted by Gkua View Post
    I got OSRS - It worked fine but on resizable & fullscreen it looks half black color and half fog.

    any help?
    Lmao, all hail the gravedigger king
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  9. #27  
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    Quote Originally Posted by Gkua View Post
    I got OSRS - It worked fine but on resizable & fullscreen it looks half black color and half fog.

    any help?
    only works with higher revision data, not with OSRS data
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  11. #28  
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    Quote Originally Posted by +Deus Ex View Post
    Well if people was wondering how to get Fog sky i just did this awhile ago and i hope you guys will appreciate this

    Firstly add

    Code:
     public boolean fog = true;
    Than find

    Code:
    worldController.method313(xCameraPos, yCameraPos, xCameraCurve, zCameraPos, j, yCameraCurve);
    Above that add

    Code:
    if(fog) {
    			DrawingArea.method336(503, 0, 0, 0xC8C0A8, 765);				
    		}
    Picture


    Have fun guys! Yes it's simple so what
    Appreciate the guide, quick question though what file am I opening? to put the code in?
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  12. #29  
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    Quote Originally Posted by Zion View Post
    only works with higher revision data, not with OSRS data
    LMAO lolololol



    Quote Originally Posted by Gkua View Post
    I got OSRS - It worked fine but on resizable & fullscreen it looks half black color and half fog.

    any help?


    Code:
    DrawingArea.method336(503, 0, 0, 0xC8C0A8, 765);
    Chnage to

    Code:
    DrawingArea.method336(clientWidth, 0, 0, 0xC8C0A8, clientHeight);
    or

    Code:
    DrawingArea.method336(frameWidth, 0, 0, 0xC8C0A8, frameHeight);

    Quote Originally Posted by Speak jr View Post
    Appreciate the guide, quick question though what file am I opening? to put the code in?
    Client.java


    TBh if your cleint does not have 'Real Fog' by this time you really need to chnage base its 2017 like all clients have fog and i bet they all would be better
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  13. #30  
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    Quote Originally Posted by SwearWord2 View Post


    Code:
    DrawingArea.method336(503, 0, 0, 0xC8C0A8, 765);
    Chnage to

    Code:
    DrawingArea.method336(clientWidth, 0, 0, 0xC8C0A8, clientHeight);
    or

    Code:
    DrawingArea.method336(frameWidth, 0, 0, 0xC8C0A8, frameHeight);
    I got errors may u give me the variable codes of them please?

    What errors?

    clientWidth + clientHeight
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