Thread: Project ReleaseDate - Rune-Source - Release Project

Page 1 of 3 123 LastLast
Results 1 to 10 of 22
  1. #1 Project ReleaseDate - Rune-Source - Release Project 
    Registered Member
    CTucker's Avatar
    Join Date
    Oct 2008
    Posts
    2,422
    Thanks given
    263
    Thanks received
    281
    Rep Power
    343
    Project ReleaseDate


    Project ReleaseDate came into mind when i realized that there are a bunch of successful delta and PI servers, when neither of them are very stable, and when they are edited to be stable, the content inside of them is buggy and poorly completed, thats why i am doing this

    Why Use ReleaseDate?


    Stability, and Potential, unlike other servers, ReleaseDate will make sure to have what you need, when you need it, the way you need it.

    What will ReleaseDate Have that other servers don't?


    ReleaseDate will have every skill working correctly, Some servers have done well and gotten their skills working close, but i will complete these in every variation possible, from cleaning herbs, to burning fires.

    Red = Unfinished
    Yellow = In Progress
    Green = Completed

    [LIST][*]Combat
    • Timers
    • Animations

    • Player vs Player
      • Melee
        • Special Attacks
        • Defence formulahs
      • Ranged
        • Special Attacks
        • Defence formulahs
      • Magic
        • Rune Amounts
        • Defence formulah
        • Magic Level Required
    • Player vs Npc
      • Npc Defence
      • Player Defence
    • Skilling
      • Agility
        • Level Depends on how fast energy restores
      • Mining
        • Object Replacing
        • Picaxe Level Requirments
        • Animations
      • Smithing
        • Interfaces Found
        • Creating Bars
        • Creating Armor
      • Herblore
        • Cleaning Herbs
        • Secondary Ingrediants
        • Grinding items
      • Fishing
        • Fishing Spots working correctly
        • Fishing level requirment
        • Item in inventory requirment
      • Thieving
        • Pickpocketing
          • Diff Npc's hit for diffrent values, regardless of armor
          • Fail chance is lower at higher thieving level
        • Stalls
          • Guards watching stalls
          • Object replacing
      • Cooking
        • Burn Rate depending on Level
        • Cooking Menus
      • Crafting
        • Gem Cutting
        • LeatherWorking
        • Flax Spinning
      • Firemaking
        • Animations
        • CreateTemporaryObjects
        • FireMaking Level Depends on BurnRate of people Cooking
      • Fletching
        • Arrows
        • Bows
      • Woodcutting
        • Diffrent Axes Speed up processes
        • BirdsNests and SpiritTree
      • Slayer
        • Diffrent Slayer Tasks
        • Slayer Task depends on combat level
      • Runecrafting
        • Rune Crafting Multiplication Table
        • Talisman's working
        • Tiara's
        • Abyss
      • Farming
        • Personal Farming Patching and Timers
        • Composting
        • Server-Sided Decayment
      • Prayer
        • Timers
        • Smite
        • Protect Item
        • Protection Prayers
    • Events
      • ]Eating Food
        • PropperTimers
      • Cleaning Herbs


    Spoiler for Media:




















    Credits to

    • Graham
    • Vastico
    • Galkon (client)
    • Blakeman
    • BFMV
    • Paladino
    • Blake
    • Everyone else that pitched in towards rune-source
    Reply With Quote  
     

  2. Thankful user:


  3. #2  
    Registered Member

    Join Date
    Jan 2008
    Age
    31
    Posts
    1,380
    Thanks given
    76
    Thanks received
    384
    Rep Power
    962
    Isn't their a deadlock in Shards? When like 5 or more players were online it would lock up? I'm not 100% sure so don't take my word on it.

    Good luck.
    Reply With Quote  
     

  4. #3  
    Registered Member
    Nya's Avatar
    Join Date
    Jul 2009
    Posts
    2,609
    Thanks given
    11
    Thanks received
    258
    Rep Power
    1398
    Might fail, good luck
    Reply With Quote  
     

  5. #4  
    Registered Member
    CTucker's Avatar
    Join Date
    Oct 2008
    Posts
    2,422
    Thanks given
    263
    Thanks received
    281
    Rep Power
    343
    Quote Originally Posted by BFMV View Post
    Isn't their a deadlock in Shards? When like 5 or more players were online it would lock up? I'm not 100% sure so don't take my word on it.

    Good luck.
    i believe that was iclarity, the czar version.

    Thanks.
    Reply With Quote  
     

  6. #5  
    Registered Member

    Join Date
    Jan 2008
    Age
    31
    Posts
    1,380
    Thanks given
    76
    Thanks received
    384
    Rep Power
    962
    Quote Originally Posted by Mr Chris View Post
    i believe that was iclarity, the czar version.

    Thanks.
    Shard and IClarity have the same design don't they? Wait, Czar version? Isn't that one thread for the main Server and one thread per player? There are no deadlocks in Czar. It's the global lock and it takes too long to process from what I recall. It's the design.
    Reply With Quote  
     

  7. #6  
    Registered Member
    CTucker's Avatar
    Join Date
    Oct 2008
    Posts
    2,422
    Thanks given
    263
    Thanks received
    281
    Rep Power
    343
    Quote Originally Posted by BFMV View Post
    Shard and IClarity have the same design don't they? Wait, Czar version? Isn't that one thread for the main Server and one thread per player? There are no deadlocks in Czar. It's the global lock and it takes too long to process from what I recall. It's the design.
    Im not sure, i never looked into it...

    All i know is that was an issue at around 5-7 players it would start screwing up badly.
    Reply With Quote  
     

  8. #7  
    Registered Member

    Join Date
    Jan 2008
    Age
    31
    Posts
    1,380
    Thanks given
    76
    Thanks received
    384
    Rep Power
    962
    Quote Originally Posted by Mr Chris View Post
    Im not sure, i never looked into it...

    All i know is that was an issue at around 5-7 players it would start screwing up badly.
    Yes that is exactly the issue. When it gets to 5 to 7 players it does start to lock up. That is what happens in shard.
    Reply With Quote  
     

  9. #8  
    Registered Member
    CTucker's Avatar
    Join Date
    Oct 2008
    Posts
    2,422
    Thanks given
    263
    Thanks received
    281
    Rep Power
    343
    Hey BFMV, i wanted to know, should i use Azure or Shard?

    Cause studying both, they both look stable.
    Reply With Quote  
     

  10. #9  
    Respected Member


    kLeptO's Avatar
    Join Date
    Dec 2006
    Age
    28
    Posts
    2,955
    Thanks given
    1,183
    Thanks received
    754
    Rep Power
    3084
    Quote Originally Posted by BFMV View Post
    Isn't their a deadlock in Shards? When like 5 or more players were online it would lock up? I'm not 100% sure so don't take my word on it.

    Good luck.
    Rofl, no. Shards has almost same networking as Emps-Scape does.
    Reply With Quote  
     

  11. #10  
    Registered Member
    CTucker's Avatar
    Join Date
    Oct 2008
    Posts
    2,422
    Thanks given
    263
    Thanks received
    281
    Rep Power
    343
    Quote Originally Posted by kLeptO View Post
    Rofl, no. Shards has almost same networking as Emps-Scape does.

    I would like to point out, that everyone is like "NETWORKING THIS, NETWORKING THAT"

    What 95% of rune-server doesn't understand is that 95% of all servers use IO.

    The other 5% use MINA

    I have yet to see another type of networking besides for mayb the one c++ server that was written.
    Reply With Quote  
     

Page 1 of 3 123 LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. Replies: 29
    Last Post: 02-17-2012, 05:34 PM
  2. [Rune-Source] Project Apex
    By tommo in forum Projects
    Replies: 10
    Last Post: 03-12-2011, 04:17 PM
  3. Project 72 release. (Full source.)
    By Blair' in forum Downloads
    Replies: 62
    Last Post: 04-17-2010, 03:37 PM
  4. Replies: 160
    Last Post: 12-16-2009, 07:55 AM
  5. [Release] Project XPS Source!!!
    By I.F.reaper in forum Downloads
    Replies: 17
    Last Post: 11-13-2007, 11:16 AM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •