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Project ReleaseDate
Project ReleaseDate came into mind when i realized that there are a bunch of successful delta and PI servers, when neither of them are very stable, and when they are edited to be stable, the content inside of them is buggy and poorly completed, thats why i am doing this
Why Use ReleaseDate?
Stability, and Potential, unlike other servers, ReleaseDate will make sure to have what you need, when you need it, the way you need it.
What will ReleaseDate Have that other servers don't?
ReleaseDate will have every skill working correctly, Some servers have done well and gotten their skills working close, but i will complete these in every variation possible, from cleaning herbs, to burning fires.
Red = Unfinished
Yellow = In Progress
Green = Completed
[LIST][*]Combat
- Timers
- Animations
- Player vs Player
- Melee
- Special Attacks
- Defence formulahs
- Ranged
- Special Attacks
- Defence formulahs
- Magic
- Rune Amounts
- Defence formulah
- Magic Level Required
- Player vs Npc
- Npc Defence
- Player Defence
- Skilling
- Agility
- Level Depends on how fast energy restores
- Mining
- Object Replacing
- Picaxe Level Requirments
- Animations
- Smithing
- Interfaces Found
- Creating Bars
- Creating Armor
- Herblore
- Cleaning Herbs
- Secondary Ingrediants
- Grinding items
- Fishing
- Fishing Spots working correctly
- Fishing level requirment
- Item in inventory requirment
- Thieving
- Pickpocketing
- Diff Npc's hit for diffrent values, regardless of armor
- Fail chance is lower at higher thieving level
- Stalls
- Guards watching stalls
- Object replacing
- Cooking
- Burn Rate depending on Level
- Cooking Menus
- Crafting
- Gem Cutting
- LeatherWorking
- Flax Spinning
- Firemaking
- Animations
- CreateTemporaryObjects
- FireMaking Level Depends on BurnRate of people Cooking
- Fletching
- Arrows
- Bows
- Woodcutting
- Diffrent Axes Speed up processes
- BirdsNests and SpiritTree
- Slayer
- Diffrent Slayer Tasks
- Slayer Task depends on combat level
- Runecrafting
- Rune Crafting Multiplication Table
- Talisman's working
- Tiara's
- Abyss
- Farming
- Personal Farming Patching and Timers
- Composting
- Server-Sided Decayment
- Prayer
- Timers
- Smite
- Protect Item
- Protection Prayers
- Events
- ]Eating Food
- PropperTimers
- Cleaning Herbs
Spoiler for Media:
Credits to
- Graham
- Vastico
- Galkon (client)
- Blakeman
- BFMV
- Paladino
- Blake
- Everyone else that pitched in towards rune-source
Isn't their a deadlock in Shards? When like 5 or more players were online it would lock up? I'm not 100% sure so don't take my word on it.
Good luck.
Might fail, good luck
Hey BFMV, i wanted to know, should i use Azure or Shard?
Cause studying both, they both look stable.
I would like to point out, that everyone is like "NETWORKING THIS, NETWORKING THAT"
What 95% of rune-server doesn't understand is that 95% of all servers use IO.
The other 5% use MINA
I have yet to see another type of networking besides for mayb the one c++ server that was written.
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